<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator><link href="https://www.theinternetvagabond.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://www.theinternetvagabond.com/" rel="alternate" type="text/html" /><updated>2026-08-12T14:42:49-05:00</updated><id>https://www.theinternetvagabond.com/feed.xml</id><title type="html">The Internet Vagabond</title><author><name>Bill Niblock</name></author><entry><title type="html">Blaugust Prompts, Week 2</title><link href="https://www.theinternetvagabond.com/2026/08/12/blaugust_05.html" rel="alternate" type="text/html" title="Blaugust Prompts, Week 2" /><published>2026-08-12T00:00:00-05:00</published><updated>2026-08-12T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/08/12/blaugust_05</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/08/12/blaugust_05.html"><![CDATA[<h1 id="blaugust-prompts-week-2">Blaugust Prompts, Week 2</h1>

<p>While working on that TMUX post I mentioned, I figured I could pump out another
prompt post! Here’s week two, as provided <a href="https://nerdgirlthoughts.game.blog/2026/07/23/blaugust-2026-calendar-weekly-prompts-group-projects/">in this
post</a>:</p>

<ul>
  <li>Tell us ten random facts about the human behind the blog.</li>
  <li>Tell us about your absolutely favorite entertainment media.</li>
  <li>Tell the story behind the creation and name of your blog.</li>
  <li>What other hobbies do you have besides blogging / the topic of your blog?</li>
  <li>Tell us about the part of the world you live in like you’re trying to attract
someone to visit.</li>
  <li>Tell us about your blogging workflow and / or show us your creative space.</li>
  <li>Group Project: If you could have one magical or super power, what would you
choose and what would you use it for?</li>
</ul>

<h3 id="10-random-facts-about-me">10 Random Facts About Me</h3>

<ol>
  <li>I make video games! You can find them on <a href="https://vagabondazulien.itch.io/">my Itch.io
page</a></li>
  <li>I play piano, bass, and mandolin. I also have an accordion, tin whistle,
trombone, bodhrán, and violin that I can make noises with, but would hesitate
to say I can “play” them.</li>
  <li>My favorite color is purple. I like color schemes that mix purples, greys,
and dark-yellows/golds.</li>
  <li>My preferred beer is Guinness. I think it tastes heavenly.</li>
  <li>I like shoveling snow.</li>
  <li>My favorite <em>Blue Öyster Cult</em> album is “Secret Treaties”. It also likely
ranks in my Top 10 albums, though I don’t know I can make a consistent list.</li>
  <li>I once played a table-top RPG in a castle.</li>
  <li>My favorite BATTLEMECH is the Centurion CN9-AH.</li>
  <li>I really like LISP programming languages. Possibly my favorite “language”
(though, specifically, it’d be either <a href="https://fennel-lang.org/">Fennel</a> or
<a href="https://common-lisp.net/">Common Lisp</a>), though likely tied with
<a href="https://www.ruby-lang.org/en/">Ruby</a>.</li>
  <li>My current favorite Studio Ghibli film is <a href="https://en.wikipedia.org/wiki/Porco_Rosso"><em>Porco
Rosso</em></a>.</li>
</ol>

<h3 id="absolutely-favorite-entertainment-media">Absolutely Favorite Entertainment Media</h3>

<p>I’m going to say Twitch/gaming live-streams. I really like watching folks play
games.  Especially games which are fascinating to me, but I may not want to
play, or don’t feel that I can dedicate the time to play. For example, <a href="https://mod.io/g/openxcom/m/the-x-com-files#description">The
X-COM Files</a>, or
<a href="https://cataclysmdda.org/">Cataclysm: Dark Days Ahead</a>.</p>

<p>I would like to regularly stream gameplay and development work myself, but I
haven’t committed to a schedule yet.</p>

<h3 id="how-did-the-internet-vagabond-come-about">How did The Internet Vagabond come about?</h3>

<p>I’ve always enjoyed the notion of a vagabond. A wanderer for work, someone not
really ever at home in one place for too long. That’s how the Internet has
always felt to me: a place you wander, you explore, maybe with a home-base, but
often without. It’s what I like about the Internet. And so, “The Internet
Vagabond” was born. I do wish, and perhaps I’ll change this eventually, that the
blog/URL was instead “<em>An</em> Internet Vagabond.”</p>

<p>After college, I moved back home to look for a job, and my mom bought me 10
years of registration for this domain as a birthday gift. That really solidified
it, and I’ve used it on-and-off since then. Checking into it, I believe it was
first registered in 2010!</p>

<p>I’ll also throw a little bonus fact in here: my online handle for a while has
been “Azulien”, which is the name of a D&amp;D character I came up with when I was
younger. I eventually modified it to “Vagabond Azulien”.</p>

<h3 id="non-blogging-hobbies">Non-blogging Hobbies</h3>

<p>The phrasing of this question amuses me, because I don’t consider blogging to be
a hobby. My biggest hobby is probably gaming, of all varieties: I regularly play
video games; I’ve been playing table-top RPGs for over 25 years now, and
specifically have been in the same Pathfinder campaign for 15 years; and I love
hosting board-game nights! I also enjoy programming, and technology in general.
I enjoy building my own computers, configuring and choosing the software I use,
and generally understanding how things work. I try to golf on average once a
week during the warmer times. I like cooking, especially baking, and I consider
it one of the best life skills one can develop.</p>

<h3 id="about-buffalo">About Buffalo</h3>

<p>I live in <a href="https://en.wikipedia.org/wiki/Buffalo,_New_York">Buffalo, NY</a>, and I
consider it one of the best cities to live in. I am a bit biased.</p>

<p>Buffalo has amazing food, punching well above its weight in terms of quality and
variety. We have incredible art, music, and theatre scenes. We’re located on the
Great Lakes, with easy access to lakes Erie and Ontario, and, of course, Niagara
Falls. Despite being known, in part, for our rough winters, our weather tends to
be mild. We get all the seasons (False August, August, Pre-Winter, August 2,
Maybe Winter, August 3: The Return of August, I Can’t Believe It’s Not Winter,
Potholes, Surprise 70-degree Day in January, Winter, Pre-Spring, Still Winter,
Spring, Nope! Still Winter, Spring For Realzies, and Summer). Generally
speaking, costs in this region are a bit lower than average.</p>

<p>Buffalo is a friendly place, with passionate folks. Blue-collar, mid-Western
(U.S.A) in spirit, but by no means posers. We are the City of Good Neighbors,
and we try to uphold that naming. Heck, we literally sang the Canadian National
Anthem once at a hockey game when the mic cut out. Because that’s what a good
neighbor does, they help you out. (Fun fact: Buffalo hockey games <em>always</em>
include the Canadian National Anthem, regardless of teams.)</p>

<p>Come to Buffalo, get some surprisingly phenomenal food, enjoy the weather and
friendly faces, and do so all on a resonable budget. And if you like to party,
then rejoice! Our bars stay open until 4 A.M.!</p>

<h3 id="tiv-workflow">TIV Workflow</h3>

<p>I write all my posts in Vim, as Markdown files. My blog lives in a
<a href="https://forge.niblock.tech/niblock/the-internet-vagabond-dot-com">repository</a>,
which leverages a <a href="https://forge.niblock.tech/niblock/the-internet-vagabond-dot-com/src/branch/master/.forgejo/workflows/publish.yaml">Forgejo runner
workflow</a>
to build the site using <a href="https://jekyllrb.com/">Jekyll</a> and update the <code class="language-plaintext highlighter-rouge">pages</code>
branch of the repository.  Then a webhook pushes that branch to a self-hosted
<a href="https://codeberg.org/git-pages/git-pages.git">git-pages</a> instance.</p>

<p>While writing, I will often run Jekyll locally to verify things look good.</p>

<p>Spoiler: I’ll have more to write about this workflow in a future Blaugust post.</p>

<h3 id="magicalsuper-powers">Magical/Super Powers</h3>

<p>As antithetical as it is, I think there are actually a number of mundane skills
that are basically magical/super powers. Cooking is one. Programming is another.
I think learning some of these skills enable so much enjoyment, opportunity, and
reward that it’s crazy everyone <em>doesn’t</em> pursue them.</p>

<p>As for a more typical answer, I think <strong>super intelligence</strong> is probably the
super power I’d choose. Tony Stark and The Engineer (from Stormwatch/The
Authority) both exemplify the possibilities of being just gosh-darned smart. You
can augment your reality to facilitate your continued growth and success.
<strong>Super intelligence</strong> provides alternatives for almost every other super power.
Some of the easy ones: flight, super strength, invisibility, any sort of social
manipulation, fabrication, super agility, disease immunity, regeneration.</p>

<p>I like to think I would use my <strong>super intelligence</strong> for good. Ideally,
leveraging it to “play the game” of modern day capitalism, generating wealth and
jobs for folks, while helping to reinvest and distribute the wealth I generate
for myself to those who need it. I’d create, fund, and deploy solutions for
disease, climate change, mental health, food and water, and sustainability.
Granted, I would likely do so in whichever way would actually be impactful,
which means sometimes underhaded, and sometimes fully known.</p>

<hr />

<p>This is a post in the 2026 Blaugust Series. You can find more details
<a href="https://nerdgirlthoughts.game.blog/2026/07/15/blaugust-2026-is-coming/">here</a>.
If I get my act together, I’ll include a link to an index, or a list of other
posts related to Blaugust 2026 right here. Thanks for reading this ramble. Be
good, do good, stay hydrated, go Bills.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Blaugust Prompts, Week 2]]></summary></entry><entry><title type="html">Blaugust, Week 1 Recap</title><link href="https://www.theinternetvagabond.com/2026/08/08/blaugust_04.html" rel="alternate" type="text/html" title="Blaugust, Week 1 Recap" /><published>2026-08-08T00:00:00-05:00</published><updated>2026-08-08T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/08/08/blaugust_04</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/08/08/blaugust_04.html"><![CDATA[<h1 id="blaugust-week-1">Blaugust, Week 1</h1>

<p>Thus far, I have kept to my “Blaugust Goal” of posting at least once a week. In
fact, publishing this post will bring my Blaugust-related posts alone up to the
total number of posts from the previous 2 years.</p>

<p>I have plenty of things I want to write about or do this August, but, by golly,
doesn’t life just have a way.</p>

<p>The beginning of this week was relatively normal. I had picked up an extra shift
at work, so I had resigned myself to thinking of this week as a wash. Though my
job isn’t exactly demanding, it does take up time during a day, and thus is a
block of time I cannot do other things during. It is a responsibility. This
scheduling anomoly indicated an unusual week.</p>

<p>Monday and Tuesday each saw posts, one about <a href="/2026/08/03/blaugust_02.html">a Scion campaign I’m working
on</a>, and the second <a href="/2026/08/04/blaugust_03.html">answering the
Blaugust Week 1 prompts</a>. I also have a
few drafts started, for topics I’m looking forward to exploring later in the
month.</p>

<p>Wednesday was a bit busy. I see a personal trainer Wednesday mornings, after
which I was a bit rushed to clean myself up and get to work. After that, I
franticly finished a Pathfinder character for the weekly Pathfinder game I’ve
been in for, like, 14 years now. I’m proud to say I have continued the tradition
of a magus not living past its first session.</p>

<p>Thursday, I wake up, enjoy a slow morning, wander into my office, and hear a
slight scraping coming from my wall, near a window. Looking out the window, I
see quite a lot of yellow jackets. Putting 1 and 1 together, I’m <em>delighted</em> to
announce I have a yellow jacket nest in my wall. And that, to borrow perhaps an
older term at this point, tilted me. I bought some spray, and have been trying
to manage it, and I’ve been doing damage! There are, literally, dead yellow
jackets laying on my roof near this window. Oh, but how unsettling it is to hear
something eating your house! And the nightmarish thought of them bursting into
my room, like the blown-open garage door in an action movie! Swarms of tiny
little nuisances! Surprisingly, I played a great game of golf Thursday evening.
Unsurprisingly, I slept horribly.</p>

<p>Friday, I continue the War of the Wasp. Work is busy but uneventful. Friday
evening, some more golf, but this time with a friend who is just starting off.
This was his first foray onto a proper course, so we played a scramble (we each
hit a ball, and then play from the best positioning; also called best-ball). We
did very well (which, yeah! Hopefully!)! After, we grabbed dinner, and I
returned to my home. The chomping in the wall continues, but I spent time in the
room and relaxed a bit. I slept much better last night.</p>

<p>That brings us to today. My dad is bringing over some dust he has had good
results with to try and clear out those wasps for good. I’ve got work, which
should be tame. And I’m trying to figure out when things will “return to
normal.” Which is a funny thing, the notion of normal.</p>

<p>The past couple days have not been terribly unusual for me. Work, golf, coffee,
catching up on vids and feeds. Those wasps, though, planted a seed of consistent
worry. Throughout all the usual was a tint of concern. Like a filter suddenly
applied to all my pictures; it made everything just a bit off. It’s interesting
to note the emotional rollercoaster as I’m riding it, which was a large part of
Thursday: Discover the problem, grow very concerned. Buy some spray to mitigate,
feel less concerned, start to feel capable. Spray-and-pray, see problem
persists, start to feel hopeless, failure is certain, my house is borked, and
it’s all my fault. Find other resources, reach out for help, renew feelings of
success and accomplishment. Now, there’s the usual mix of feelings around a task
which needs doing: focus, a bit of over-analyzing, the flirting thoughts of
absolute failure and success, an eagerness to get it done. What irks me most,
though, are those feelings of defeat so soon after starting to fix the problem.
The notion that the problem wasn’t fixed <em>immediately</em>, combined with this dread
that the wasps would destroy everything <em>immediately</em>, brought a significant
sense of urgency to a problem which could not be solved immediately. Which only
fosters more anxiety. It’s a bad train of thought, and one I will seek to avoid
taking in the future. Easier said than done, but at least being mindful will
help to break the cycle a bit.</p>

<p>In any case, I’m not being a good home-owner. Luckily, my dad’s the type of guy
who has to always be busy. I’m hoping he can help me shore up some of my
neglect, patching holes or cracks around the outside of my house. This isn’t the
first time pests have been a problem, and it certainly won’t be the last, but
having an understanding of how and where these problems arise will help me
approach and resolve them better in the future.</p>

<p>Anyway, as far as Blaugust is concerned: I had hoped to dive into TMUX Thursday
afternoon. That post will be delayed, but I’m still focused on it next. I’ve got
3-4 other topics I want to cover during Blaugust, which includes some actual
project work too. As I move through the proper resolution for these wasps, I
hope to keep putting at least a bit of time towards writing and exploring my
site!</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Blaugust, Week 1]]></summary></entry><entry><title type="html">Blaugust Prompts, Week 1</title><link href="https://www.theinternetvagabond.com/2026/08/04/blaugust_03.html" rel="alternate" type="text/html" title="Blaugust Prompts, Week 1" /><published>2026-08-04T00:00:00-05:00</published><updated>2026-08-04T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/08/04/blaugust_03</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/08/04/blaugust_03.html"><![CDATA[<h1 id="blaugust-prompts-week-1">Blaugust Prompts, Week 1</h1>

<p>I’ll just hop into it then, yeah? Here be <del>dragons</del> the prompts, as they are
presented (and <a href="https://nerdgirlthoughts.game.blog/2026/07/23/blaugust-2026-calendar-weekly-prompts-group-projects/">link to the
post</a>):</p>

<ul>
  <li>What made you decide to do Blaugust this year, and what are your personal
goals?</li>
  <li>Did you start preparing for Blaugust before the August 1st start date? If so,
what did you do ahead of time to make sure you’d stay on track?</li>
  <li>Do you remember how you heard about Blaugust for the first time?</li>
  <li>If this isn’t your first Blaugust, what keeps you coming back to do this year
after year?</li>
  <li>Community Builder Bonus Prompt: Who are the Blaugust bloggers who you keep
reading all year round?</li>
  <li>Group Project: Tell us about your first blog!</li>
</ul>

<h3 id="why-blog-the-august">Why Blog the August?</h3>

<p>One of the blogs I read mentioned it. Here’s <a href="https://fyr.io/post/blaugust-2026">that post at
fyr.io</a>. I also speak a bit about this in <a href="/2026/08/01/blaugust_01.html">my
first Blaugust post</a>:</p>

<blockquote>
  <p><em>I’ve long wanted to write more, mostly as a means to catalog
some ideas and also to keep tabs on my progress. Though, sometimes in the hopes
it finds others who share an interest, and perhaps they reach out.
Conversations, connections, community - all that jazz.</em></p>
</blockquote>

<h3 id="did-i-make-any-preparations-if-so-what">Did I make any preparations? If so, what?</h3>

<p>Nope! Read about it on July 31st, after <a href="/2026/07/30/skyrim-dac0da.html">rambling about DAc0da</a>, and figured I’d give it a go.</p>

<h3 id="howd-i-first-learn-of-blaugust">How’d I first learn of Blaugust?</h3>

<p>I’m certain I’ve heard of it before this year. Can’t recall exactly when or
where. Either in my feeds, or in a Discord community I’m in.</p>

<h3 id="which-blaugusts-do-i-read-regularly">Which Blaugusts do I Read Regularly?</h3>

<p>Again, not sure about this one. I wouldn’t be surprised if there are some blogs
I follow which participated in Blaugust. I think I would be surprised if any
started because of Blaugust. In week 3, I’ll have a proper compiled list of some
of those blogs. When I review that, I think I’ll try to figure this out!</p>

<h3 id="group-project-tell-us-about-your-very-first-blog">Group Project: Tell Us About Your Very First Blog</h3>

<p>Well, the <a href="/2015/01/01/Ireland-Log.html">very first post on this blog</a>
is a compilation of the travel logs of my visit to Ireland, in the halcyon days
of yore (2010). It’s rather fun going back to review them, both for the obvious
reason of remembering times in Ireland, but also for the tangential little
snippets. Reading it still “reads” like me; I don’t think I’ve changed my…
uh… voice? Much since then. My writing voice. I love reading my little updates
on <a href="https://www.kingdomofloathing.com">Kingdom of Loathing</a>. I played much more
consistently back then, but still dip in every now and again (I’m Azulien,
#1214857). Also, we ate a lot of Chinese food in Ireland.</p>

<p>That being said, I don’t think this was my first blog post <em>ever</em>. I can’t
remember what that could be. I remember trying to figure out a name, and
figuring out where I’ll blog, and exploring self-hosted options. Though at the
time it wasn’t really “self-hosting” as I understand and participate today. It
was more owning my own domain, and then figuring out how to use that. To me,
back then, that was self-hosting. I still had bright eyes and hope for the Big
Tech companies, thinking they could really bring about such cool and positive
changes.</p>

<p>A friend suggested the name “Billettante”, as a port manteau of “Bill” (my name)
and “Dilettante” (<em>noun</em>, One who dabbles in an art or a field of knowledge). I
still rather like that name; I should figure out how I could use it…</p>

<h3 id="what-are-your-personal-goals">What are your personal goals?</h3>

<p>Post at least once a week. No topic focus or anything, just make one post a
week. The reason I don’t do this normally is, basically and literally, I forget
to. There are many, <em>many</em> things in my life that don’t get done because I
forget to do them. They range in importance.</p>

<p>When it comes to writing, because it’s a task which does require <em>some</em>
specialized attention (writing the post in a dedicated directory of a dedicated
repository, with specific formatting), I perceive a barrier of difficulty,
whether it’s the case or not. This little bit of friction is often enough for me
to pivot to something else, and then I forget I wanted to write something.</p>

<p>It’s a bad habit, and something I want to lessen, which is a side-effect I’m
hoping to realize. A related side-effect is building a good habit of “just doing
the thing.” By keeping to a schedule and completing a task, I’m hoping I can
translate that effort to other pursuits, such as practicing music, tracking my
food, and working on my various programming projects.</p>

<p>While the goal is simply one post a week, I do want to try “hijacking” a post or
two to talk about something I’ve wanted to get done, and get it done in the
process. The biggest example of this is TMUX. That’s the next post.</p>

<hr />

<p>This is a post in the 2026 Blaugust Series. You can find more details
<a href="https://nerdgirlthoughts.game.blog/2026/07/15/blaugust-2026-is-coming/">here</a>.
If I get my act together, I’ll include a link to an index, or a list of other
posts related to Blaugust 2026 right here. Thanks for reading this ramble. Be
good, do good, stay hydrated, go Bills.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Blaugust Prompts, Week 1]]></summary></entry><entry><title type="html">The X-COM-inspired Scion Idea</title><link href="https://www.theinternetvagabond.com/2026/08/03/blaugust_02.html" rel="alternate" type="text/html" title="The X-COM-inspired Scion Idea" /><published>2026-08-03T00:00:00-05:00</published><updated>2026-08-03T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/08/03/blaugust_02</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/08/03/blaugust_02.html"><![CDATA[<h1 id="the-x-com-inspired-scion-idea">The X-COM-inspired Scion Idea</h1>

<p>I’ll just dump the ideas that inspired this one, to get into it. First off,
there’s this note I left myself, as a voice-to-text recording, after my cousin’s
wedding, in Maine:</p>

<blockquote>
  <p>All right the party starts at a wedding. Unbeknownst to the party the wedding is
infiltrated by cultists. The cultists worship some elder god one that lives deep
beneath the ocean unknown to mankind. At the wedding the adventure begins with
the party celebrating. After a few drinks suddenly the music shifts in tone and
they start to notice odd glyphs glowing on the walls. As they glance around
themselves they noticed that certain members of the wedding guests whom they had
not been introduced to perhaps guests whom had previously not even been aware of
draw ceremonial daggers. The party has an option they can stay and fight or they
can escape into the Mist filled evening of the small town that the event is
taking place in. The remainder of the adventure is the party trying to make
their way back to their room to get their car keys to escape. The final boss so
to speak of the adventure is a corrupted moose that the party encounters on a
misty Road in the town.</p>
</blockquote>

<p>A quick aside: the wedding took place in a small town called Belfast, and at
night it got <strong>legit foggy</strong>. Like, I understand why you might think spooky shit
is about to happen in these little towns along the coast in New England now.</p>

<p>Anyway, that’s part 1. Here’s part two, which is a journal entry of mine from
2023, December 23:</p>

<blockquote>
  <p>Table starts as a free-form RPG, no character sheets. Story is about a small
town that the party is visiting for leisure. Nice town, welcoming,
one-street-light type vibe. That evening, party gathers for dinner at the local
restaurant (yes, <em>the</em> restaurant. And <em>the</em> bar.), when the town’s doctor runs
in, frantic, babbling, white as a sheet. Folks try to calm him down, party hears
something about Joan coming back from the dead. The sheriff, sitting at the bar
with his deputy, overhears what’s going on, reassures the doctor that doesn’t
happen, and offers to go take a look. Him and the deputy leave.</p>
</blockquote>

<blockquote>
  <p>Unless party does something, dinner continues. Doctor is escorted to a table,
given a drink, where he just stares at it. Folks start to loosen up a bit, jokes
about the doc sniffing too many embalming vapors. Sheriff and deputy don’t
return.</p>
</blockquote>

<blockquote>
  <p>After dinner, party leaves the restaurant, and out on to the street. Inevitably
they pass by the police station, and see the doors ajar, and lights on. They
hear a gunshot, then silence. Perhaps something else to hook them into
investigating.</p>
</blockquote>

<blockquote>
  <p>Anyway, some other stuff happens, they find the zombie Joan, and the
dead-but-infected sheriff, and the infected-but-not-dead-yet deputy. Deputy
recounts what happens, Joan and the sheriff attack.</p>
</blockquote>

<blockquote>
  <p>If the party manages to take them out, the building gets suddenly bathed in
light, and a man in a suit approaches them. He tells them that they’ve
encountered some strange stuff, and gives them a choice: they can known more, or
they can know less. If they choose to know less, that’s the end of that
character. If they choose to know more, that’s how the campaign continues. Then
it becomes X-COM THE RPG BABEEE!</p>
</blockquote>

<blockquote>
  <p>Here’s what I’m thinking:</p>
  <ul>
    <li>All characters start with baseline stats</li>
    <li>Between each session, characters can take one “training”, which improves some
of their stats. Examples:
      <ul>
        <li>Basic Training: +1 everything</li>
        <li>Combat Training: +1 combat stuff</li>
        <li>Special Operations Training: +1 sneaky stuff</li>
        <li>Officer Training: +1 combat stuff, +1 social stuff, requires Basic Training
first.</li>
      </ul>
    </li>
    <li>Each session is a mission, with a clear objective, that the group must
accomplish. Can take inspiration from some of the Open X-COM missions I’ve
seen:
      <ul>
        <li>Crop circles appearing, and need to subdue crazed farmers</li>
        <li>Cults. Lots of cult stuff</li>
        <li>Zombies</li>
        <li>Strange life forms, cryptobiology stuff (big foot, yeti, chupacabra, etc.)</li>
      </ul>
    </li>
    <li>Each success brings new technology, equipment, and training.</li>
    <li>Some kind of resource management tied to researching new technology, training,
equipment, and such. Keep it simple, similar to training perhaps: between each
session, group decides what research to pursue.</li>
  </ul>
</blockquote>

<p>“Then it becomes X-COM THE RPG BABEEE!” Easy peasy. Thanks for reading.</p>

<p>The little extra bits in that list is part of what’s inspiring my own system,
which maybe I’ll detail in a later entry. Also, this entry was most certainly
inspired in part by <a href="https://youtu.be/YQBJfQhpw_U?si=qCoAn9BftkeeA8hz">Joan Crawford, by Blue Oyster
Cult</a>. What I want to talk
about now is modifying these above ideas into the beginning of a Scion campaign.</p>

<p>The gist of it is similar: the PC’s will be initiates in a globe-spanning secret
organization that tries to tackle dealing with that “strange stuff” that folks
encounter. My current idea is that the PC’s start with a handler, and as the
party progresses they get to meet higher-ups. The organization is run by a
demi-god of Bast, the Egyptian cat-headed goddess, and employs both scions and
mortals that have been gifted knowledge of this secret world.</p>

<p>Now, my campaigns <em>tend</em> to be a bit railroad-y because I really like telling
stories. I don’t try to stop player characters from doing much, but I try to
finish telling the story I want to tell. In this case, I think I can avoid some
of that, due to the nature of the “adventures” being rather episodic. It’s a
bit like The X-Files, or like X-COM: each adventure is mostly self-contained,
with some themes running throughout. The strange life-forms appearing in a small
town, the result of some Titan cultists getting up to no good. Damn kids.</p>

<p>The twist (always a twist; very essential) is that the organization might not be
all good guys. Gods have their ambitions, and just because some of them are
fighting against “evil” forces doesn’t mean they’re all friends. Heck, this
isn’t even the only globe-spanning secret organization that tries to tackle
dealing with that “strange stuff” that folks encounter. If the party doesn’t
want to join, they might get approached by another organization. Maybe they’re
not exactly given an option to join, but forced to. Maybe another organization
breaks them out, and now the party has to figure out how to move forward. In any
case, I want to tell my story. The story here is that Bast has joined the
Titans, and thus this organization actually works for them. While it keeps up
the facade of doing “good guy” stuff, that’s only to throw-off the newbies from
the real missions.</p>

<p>What about those other organizations? I’m gonna say other organization.
Singular. I don’t think we need too many more. There can be the Bast-based one,
then a second one, and then an independent network of underground do-gooders
that know what’s going on, obviously don’t trust the Bast one, but also don’t
like the second one. Like the conspiracy guys from X-Files: they trust Moulder,
kind-of, but they sure-as-heck don’t trust The Government.</p>

<h2 id="summarize">Summarize</h2>

<p>Here’s the gist thus far:</p>

<p>Party experiences some “strange stuff,” after which they are approached by a man
in a suit, who invites them to a secret organization of other scions and
demi-gods devoted to dealing with other “strange stuff” happenings.</p>

<p>At this point is a junction: the party can accept the invitation, or refuse.
Refusal might mean being abducted and imprisioned. This would then prompt a
rescue attempt by the <em>other</em> secret organization. This would then present
another junction: the party can join with the <em>other</em> organization, or strike it
out on their own.</p>

<h3 id="path-1-the-og-secret-organization">Path 1: The OG Secret Organization</h3>

<p>Accepting the invitation brings the PC’s into the Bast-based secret
organization. They are quickly initiated into the goings-on, perhaps even given
some nice gear, and are given a task.</p>

<h3 id="path-2-the-other-secret-organization">Path 2: The Other Secret Organization</h3>

<p>Joining their rescuers, the PC’s are immediately told the truth about the first
organization, and are asked to help bring them down. They are given some nice
gear, and are given a task.</p>

<h3 id="path-3-the-wildcard-option">Path 3: The Wildcard Option</h3>

<p>The party either escapes on their own, avoids entirely the abduction from the OG
Secret Organization, or refuses to join the Other Secret Organization. They now
have a known antagonistic force (OG Secret Organization), and a shady uncertain
second force (Other Secret Organization). They must fend for themselves,
potentially against both.</p>

<h2 id="specifics">Specifics</h2>

<p>Here’s what remains; the details that need doing:</p>

<ol>
  <li>The “strange stuff” initial encounter.
    <ul>
      <li>Why is the party together for this “strange stuff” to happen? Is is
happenstance? Scions are drawn to each-other, and to titan-spawn
activities, so that’s an easy enough explanation.</li>
    </ul>
  </li>
  <li>NPC Deets
    <ul>
      <li>Man In A Suit probably should have stats</li>
      <li>Actual names for actual things</li>
    </ul>
  </li>
</ol>

<p>Then there’s the meta-game stuff. I need to remember how to play Scion, and also
need to feel confident enough to run a game of Scion. I’ll likely stick to the
First Edition of the game, since that’s what I know best, but I’ve heard the
Second Edition introduces some nifty things.</p>

<p>And, of course, the game needs a party! And scions become scions when they get
visited by their divine parent/guardian. That generally includes handing them
their divine gifts, and some brief explanations of things, though not always. So
either the party already had their visits, or that happens as part of this
adventure.</p>

<h2 id="conclusion">Conclusion</h2>

<p>I think it’s a fun start. It leaves things relatively open-ended for me as a
storyteller to build some smaller missions, while still building an over-arching
narrative to dip into when I wish. It does help with scheduling as well, since
each “self-contained” mission won’t necessarily need all members there. That
also means it could be a game with many party members, and once a threshold of
players is met, we run a session.</p>

<hr />

<p>This is a post in the 2026 Blaugust Series. You can find more details
<a href="https://nerdgirlthoughts.game.blog/2026/07/15/blaugust-2026-is-coming/">here</a>.
If I get my act together, I’ll include a link to an index, or a list of other
posts related to Blaugust 2026 right here. Thanks for reading this ramble. Be
good, do good, go Bills.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[The X-COM-inspired Scion Idea]]></summary></entry><entry><title type="html">Blaugust: It’s Blog + August</title><link href="https://www.theinternetvagabond.com/2026/08/01/blaugust_01.html" rel="alternate" type="text/html" title="Blaugust: It’s Blog + August" /><published>2026-08-01T00:00:00-05:00</published><updated>2026-08-01T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/08/01/blaugust_01</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/08/01/blaugust_01.html"><![CDATA[<h1 id="blaugust-its-blog--august">Blaugust: It’s Blog + August</h1>

<p>There’s a “thing” called <del>love</del> Blaugust, which is, as far as I can tell, a
community-driven initiative to encourage humans to blog often throughout August.
There’s an announcement post for it,
<a href="https://nerdgirlthoughts.game.blog/2026/07/15/blaugust-2026-is-coming/">here</a>,
and also <a href="https://fyr.io/post/blaugust-2026">fyr.io mentioned it</a>. I actually
read fyr’s post yesterday, shortly after I had rambled my way through my <a href="/2026/07/30/skyrim-dac0da.html">first
Skyrim post about DAc0da</a>. It inspired
me to give it a go. I’ve long wanted to write more, mostly as a means to catalog
some ideas and also to keep tabs on my progress. Though, sometimes in the hopes
it finds others who share an interest, and perhaps they reach out.
Conversations, connections, community - all that jazz. There are actually some
communities setup around Blaugust, such as a Discord and I think a forum, but
I’m not interested in all that <em>just</em> yet. I know I just said I’m interested in
community and what not, but joining a Discord related to writing blog posts
feels like a very convenient way to convince myself I’m “doing the thing”, while
not actually doing the thing.</p>

<p>Or maybe I’m just nervous to join, or feel unwelcomed pre-emptively, or don’t
quite feel like “the proper type of person” to join. All of those sounds like
silly little reasons I’d avoid something. Very silly indeed. For now, let’s put
them aside.</p>

<p>Instead, I want to ramble a bit about some writing things that I want to
approach during August.</p>

<h2 id="ramble-1-scion">Ramble 1: Scion</h2>

<p>There’s an older TTRPG called Scion. Some friends and I played it while I was in
college (20 years ago…), and it always brings back great memories. My friend
Chris was a big driving force behind the game, both running it and encouraging
others to run it. I never ran a game myself, but I definitely enjoyed playing in
them.</p>

<p>Scion is a game in which the player characters are divine offspring of gods.
Mythological gods, like the Greek gods, or the Hindu “gods” (which, some
liberties are taken, and it’s more like the “Greatest Hits” of the Hindu gods;
similar with Japanese gods). In any case, each character receives divine gifts,
and with them and the divine guidance of NPCs or allies, you pursue a goal. The
kinda “meta-goal” being to achieve divinity, which is the super cool word
<strong>apotheosis</strong>. A word I learned from Daggerfall - not playing it, mind you, but
<em>watching</em> someone play it (Grimith, specifically!), and only like 2 years ago.
I’m sure it’s in the Scion books somewhere, too.</p>

<p>Regardless, you make cool characters, go on cool adventures; good times, great
oldies. What I have not done, at least not in any significant capacity, is run a
game. I’ve had a friend voice interest in playing Scion, and it wouldn’t be hard
to get some other friends together, aside from the perpetual <a href="https://en.wikipedia.org/wiki/Calendar">final boss of
tabletop</a>. And thus, a thing I want to
write down in August: the idea and some explorations of a Scion game I would
like to eventually run. I’m all but certain nobody <del>I know</del> reads my posts, so
I’m none too worried about spoilers. How lucky.</p>

<h2 id="ramble-2-skyrim">Ramble 2: Skyrim</h2>

<p>I already wrote <a href="/2026/07/30/skyrim-dac0da.html">part 1</a>! There are so
many more adventures for Watches-The-World (that’s my character; she’s an
argonian!) and I look forward to gushing more about Vicn’s next several mods,
and maybe other authors’ as well!</p>

<h2 id="ramble-3-game-dev">Ramble 3: Game-Dev</h2>

<p>Since I was laid-off a few years ago, I’ve spent a decent amount of time
pursuing the original reason I went to school: game development. I never did
game-dev professionally, and really never programmed any of the ideas I’d come
up with over the years, <em>until</em> I had free time. A blessing, and a curse.
Burnout is fun.</p>

<p>In any case, I’ve got a few games in the pipeline, so to speak, and I want to at
least explore some of my development ideas and approaches, and also <strong>do</strong> some
development!</p>

<h2 id="ramble-on">Ramble On</h2>

<p>Maybe other stuff too, who knows! I certainly don’t. Heck, I might write all
this today and completely forget about my blog again for 6 months.</p>

<p>Only time will tell!</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Blaugust: It’s Blog + August]]></summary></entry><entry><title type="html">Skyrim: Starting a New Play-Through</title><link href="https://www.theinternetvagabond.com/2026/07/30/skyrim-dac0da.html" rel="alternate" type="text/html" title="Skyrim: Starting a New Play-Through" /><published>2026-07-30T00:00:00-05:00</published><updated>2026-07-30T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/07/30/skyrim-dac0da</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/07/30/skyrim-dac0da.html"><![CDATA[<h1 id="hey-you-youre-finally-playing-skyrim-again">Hey You… You’re Finally Playing Skyrim Again</h1>

<p>It’s been probably a decade since I’ve played Skyrim. Possibly longer. I have
very fond memories of my first play-through. I played a nord, “sword-and-board”
style (though it was mostly axe and board); dabbling in alteration and
restoration magic; creating all my own equipment with smithing and enchanting. I
didn’t sneak, I used a bow generally only while fighting dragons. I also didn’t
do most of the guild quests. I think I only did the mage’s guild.</p>

<p>I remember playing the Dragonborn DLC, which now that I look it up means I had
the other two DLC, Dawnguard and Hearthfire. I think I might have bought the
Legendary Edition to get them. In any case, I don’t remember playing through the
Dawnguard story at all, nor do I remember doing much of anything with
Hearthfire, but I <em>do</em> remember the Dragonborn story. Also, it’s funny now
having played Morrowind looking back at Solstheim and understanding why it was
so significant that they included it.</p>

<p>In any case, as my campaign to revisit and complete the Bethesda open-world
games continues, next on my list was Skyrim. I was especially interested to
dive-in since I learned about a Linux-native mod manager called
<a href="https://github.com/ChrisDKN/Amethyst-Mod-Manager">Amethyst</a>.</p>

<h2 id="setup-and-modding">Setup and Modding</h2>

<p>I have Skyrim from both Steam and GOG, and I initially assumed using GOG would
be easiest for working with Amethyst. This likely isn’t the case, or rather it
doesn’t really matter. In any case, I’ve got the offline installers for a
reason, and so I installed it through Lutris.</p>

<p>I opted for the AppImage of Amethyst, and started trying it out. I’m generally
one who likes to “micro-manage” my setups a bit, and Amethyst tends to frown at
this. Instead of me configuring various short-cuts, Amethyst would rather handle
everything itself, and so I followed its desires. After some initial small
challenges, I got Skyrim running, installed the SKSE, and a bunch of the usual
(or so I’ve been told) fixes and patches.</p>

<p>I’m generally fine with the appearance of vanilla Skyrim. I like a shiny stone
as much as the next skritt, but for this play-through my focus was clear: try to
keep it “vanilla-plus.” That totals 84 mods, according to Amethyst. 20 of those
are patches, fixes, and SKSE libraries for functionality. The remaining mods are
split primarily between two types: the overhauls, and the quests/content.</p>

<h3 id="overhaul-mods">Overhaul Mods</h3>

<p>Trying to keep this relatively tame, though quite obviously violating the
“vanilla” of “vanilla-plus”, I installed basically every overhaul from
<a href="https://www.nexusmods.com/profile/EnaiSiaion">EnaiSiaion</a>, selecting for a few
of the minimalistic options. This list is not only the overhaul mods from them,
but also some of the addition mods of theirs. There are a few patches that
should be included, and they are mentioned on the appropriate mod pages.</p>
<ul>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1090">Apocalypse - Magic of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/169621">Audugan - Integrated All-Maker Stones of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/88043">Freyr - Integrated Standing Stones of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/31245">Growl - Werebeasts of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/87219">Mannaz - Integrated Races of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/46000">Odin - Skyrim Magic
Overhaul</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/42408">Sacrilege - Minimalistic Vampires of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/6285">Summermyst - Enchantments of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1460">Thunderchild - Epic Shouts and
Immersion</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/51199">Tonal Architect</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/39170">Triumvirate - Mage
Archetypes</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/53869">Valravn - Integrated Combat of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/26176">Vokrii - Minimalistic Perks of
Skyrim</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/22506">Wintersun - Faiths of
Skyrim</a></li>
</ul>

<p>With this setup, I find things feel mostly as I remember them, except that the
perks feel a bit more impactful. I’m not too far into the game yet, so I can’t
speak to how impactful the different shouts or vampire and werebeast changes
are. The only non-EnaiSiaion overhaul I installed is <a href="https://www.nexusmods.com/skyrimspecialedition/mods/19924">Complete Alchemy and
Cooking Overhaul</a>.</p>

<h3 id="questcontent-mods">Quest/Content Mods</h3>

<p><a href="https://www.nexusmods.com/skyrimspecialedition/mods/11802">Legacy of the
Dragonborn</a> was
essentially the prime motivator for this play-through. I remember seeing Tomato
play it, and thinking that seemed super rad, and so I used it as the keystone of
the mod-list. I basically followed their full installation guide, then added in
my own mods to suppliment what they recommended. Beyond the content mods I’ve
already listed above from EnaiSiaion, I included the following:</p>
<ul>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/10917">Beyond Skyrim -
Bruma</a> and the
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/31519">Wares of Tamriel</a>
suppliment</li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/134405">DAc0da</a>, with the
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/135682">English
translation</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/17004">Immersive College of
Winterhold</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4341">Moonpath to
Elsweyr</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/1179">The Forgotten City</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/141327">The Grey Cowl of Nocturne, 10th
Anniversary</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/14168">The Tools of
Kagrenac</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/11789">Unslaad</a>, with the
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/11896">English translation and
voice-over</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/11849">VIGILANT</a>, with
the <a href="https://www.nexusmods.com/skyrimspecialedition/mods/11894">English translation and
voice-over</a></li>
</ul>

<p>I have yet to, but plan to, add the following:</p>
<ul>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/4155">Clockwork</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/32998">GLEN/MORIL</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/748">The Wheels of Lull</a>,
along with the other <a href="https://www.nexusmods.com/profile/trainwiz">trainwiz</a>
mods in that series</li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/70917">SIRENROOT - Deluge of
Deceit</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/45565">Wyrmstooth</a></li>
</ul>

<h3 id="miscellaneous-mentions">Miscellaneous Mentions</h3>

<p>I’ve also got an <a href="https://www.nexusmods.com/skyrimspecialedition/mods/272">alternate start
mod</a> with some
additional options for
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/12253">LotD</a> and
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/28639">Bruma</a>. I added
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/667">Campfire</a> and
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/671">Frostfall</a>, plus the
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/14355">special edition fix for
each</a>, mostly out of
habit. I like the immersion it adds, though I did disable Frostfall for DAc0da,
and may leave it off. And wrapping it up, some graphics stuff:</p>
<ul>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/844">Realistic Lighting
Overhaul</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/2187">Vivid Weathers</a></li>
  <li><a href="https://www.nexusmods.com/skyrimspecialedition/mods/644">Wet and Cold</a></li>
</ul>

<p>Naturally, I leave the most essential for last: lanterns. Both <a href="https://www.nexusmods.com/skyrimspecialedition/mods/2429">in the
world</a> and
<a href="https://www.nexusmods.com/skyrimspecialedition/mods/7560">worn</a>. Love me some
lanterns.</p>

<h2 id="the-start">The Start</h2>

<p>I opted for the Legacy of the Dragonborn alternate start, as the Relic Hunters
Guildmaster. Neat little intro part, that gets me right into the LotD content. I
played around with that for a bit, explored around Solitude a bit, and made my
way to Winterhold to start that guild and explore the new, immersive college.
After finishing the Saarthal exploration, I decided to go to Helgen and start
the main quest, getting through the first dragon fight. Thus far, all is good.
The various overhaul mods feel good, graphically things look nice, and no
crashes or bugs. At this time, I also learn about, and install, a few of the
Vicn mods mentioned above: DAc0da and Unslaad. I had heard about VIGILANT, but I
was unaware of the others.</p>

<p>DAc0da starts in Solitude, after what I thought was the completion of the whole
Greybeards quest, but what is actually just after that first dragon fight quest.
Imagine my surprise, as the mod author may have hoped, when I walked out of the
Dragonborn museum, down the street, to the lovely Bard’s College vista
overlooking the Sea of Ghosts, and see the Brass Tower standing there, menacing
reality.</p>

<p><a href="/src/images/skyrim-dac0da_solitude_numidium.png"><img src="/src/images/skyrim-dac0da_solitude_numidium.png" alt="Numidium overlooking
Solitude" /></a></p>

<p>That was all I needed to see, so I began what I can only describe as a
masterpiece of a mod. A lot of lore in this mod comes from “C0DA”, a series of
stories from Michael Kirkbride. The <a href="https://en.uesp.net/wiki/General:C0DA">UESP has an
article</a> on it, and there’s also an
entire site dedicated to it: <a href="https://c0da.es/">c0da.es</a>. At the time of me
writing this, and therefore just after the time of me playing the mod, I have
not had the pleasure of reading through this source material, and so I’m sure
I’m missing references.</p>

<p>I’ll say up-front: the next section will include spoilers. There’s nothing else
after this section, and so if you do not want anything spoiled with regards to
this mod, then thanks for reading! I’m excited to continue exploring these
amazing mods. The Elder Scrolls modding communities are some of the greatest
storytellers and world-builders there are, and I’m continually floored with what
they create. Most of the time. Sometimes it’s just more tiddies, and, I mean,
yeah I guess but not <em>every</em> game needs big anime tiddies - I know, I KNOW I
CAN’T BELIEVE IT EITHER I KNOW. Gosh.</p>

<hr />

<h2 id="dac0da">DAc0da</h2>

<p>If you choose to stay, then please pardon my praise, as I must.</p>

<p>Actually, pardon my complaints first. They are minor: this is a combat mod, with
incredible lore and jumping-puzzles (a la Guild Wars 2). The character I made
was not very prepared for nor capable at combat, and some of the boss fights
were very challenging. I hadn’t considered trying to find a full combat
overhaul, with timed blocks and parrying and combo systems and all that, but
after playing this mod I am now considering that.</p>

<p>I have seen many a complaint about the jumping and acrobatics required,
especially in the Numidium parts, but I rather enjoyed all of that, quite a bit
actually. Throughout the mod there are often hidden treasures that require some
clever acrobatics or backtracking to get, and getting to them always felt very
rewarding. I never felt that I was incapable or frustrated with the jumping
parts, despite Skyrim’s best attempts to thwart me.</p>

<p>Those rewards come in two flavors: gear/treasure, and Mnemolichite. The former
comes in much variety, and includes great armor for all characters (heavy,
light, and unarmored), great weapons for all characters, incredible spells (I
would say <strong>rather overpowered summoning spells</strong>), and a fine assortment of
potions, treasures, and trinkets. The Mnemolichite is a collectable world-item.
Gathering three rewards the player with a point which can be spent to increase
health, stamina, magicka, or carrying capacity by 10, or grant 1 perk point. By
the end of my play-through, I had I think 82 Mnemolichite, meaning 27 points to
spend accordingly. There are also consumables that work the same way,
“Brain-Billies,” of which I probably used to get another 10 or so points.</p>

<p>I walked into this mod with basically crappy gear, and walked out like a god. I
earned 8 levels, plus all the Mnemolichite/Brain-Billy points. I got top-tier
armor, <strong>absolutely overpowered summoning spells</strong>, plus some other nice <em>less</em>
overpowered spells.</p>

<p>One small snag, which might resolve itself or is otherwise easy enough to get
around: when I finished the mod, the “shared chest” I was storing all my loot in
became inaccessible. I’m not <em>too</em> attached to the loot, especially considering
the direction of my build (trying to focus on Bound weapons, specifically Bound
Mace, and Illusion, for a change from Ye Olde Axe), but in anticipation of a
Legacy of the Dragonborn patch, I want the collectables. I want my shinies in
the shiny-boxen.</p>

<p>The first half of the mod is a lot of combat, with some very neat lore. There
are two “side quests”, which contribute to the ending: the first I pursued
involves Yngol (<a href="https://en.uesp.net/wiki/Lore:Yngol">UESP</a>). I fought my way
through Atmorans and Snow Elves, time and again finding Yngol in trouble. First,
he was freezing to death, and abandoned by one of the 500 Companions. I found a
sufficient fire source for the incredible cold, and saved him. Next, after much
more combat with Snow Elves, I found Yngol confronting the companion which
abandoned him, Hgelhelm, and I helped Yngol defeat him.</p>

<p>Oh, quick break here: the big theme (heh) of this entire mod is the Numidium,
and the time-warping effects it has. The gist is that all of the space we
explore, all of the events, are being pulled into our timeline because of the
Numidium and what is dubbed the “Numidium Effect.” Basically, every time the
Numidium gets activated, time and space get all bent out of shape, and Bad Stuff
(TM) happens. So this entire landmass that we explore in the mod is all world
spaces dragged into this reality around the Numidium, warped and out of place.</p>

<p>Right, so back to Yngol: we help him fight dudes, we explore Atmoran cities and
frozen landscapes. Yngol is chasing a golden dragon, and another dude we run
into, a Dragonguard of Reman named Akashiya-Samon, is hunting the golden dragon.
There’s a lot of fighting, and a lot of boss battles, all of which are
challenging but also rather fun. I think they’re ruined a bit with the summoning
spells I got, which <em>may</em> in part be due to the changes the perk overhaul makes.
Not certain, all I know is that without those summoning spells, it would’ve been
<em>very</em> hard due to the changes the combat overhaul makes. Bit funny.</p>

<p>Throughout this entire quest there’s the option to abandon Yngol, in which case
he dies. I’m not sure what happens in this case, since I opted to support the
bro all the way. Bros before Snow(Elve)s, man. And after supporting him so much,
I had to side with him at the finale. Then I told him to become a star.
Apparently it’s a reference to a Japanese folktale, which makes sense since Vicn
is Japanese.</p>

<p><a href="/src/images/skyrim-dac0da_yngol_arena.png"><img src="/src/images/skyrim-dac0da_yngol_arena.png" alt="Yngol's Finale
Arena" /></a></p>

<p>In any case, I rather enjoyed this half. I thought the characters were all very
well written, with some great dialog and intriguing stories. A fun, and
frustrating, part of this mod is how many of these stories we only ever, and
will only ever, get a small part of. As I mentioned before, there’s a lot of
hidden treasure and rewards around, with some clever acrobatics required to get
to them.</p>

<p>The other half of the first half (other quarter?) is helping Vanus Galerion, of
Mage’s Guild fame. Vanus is in turtle form, and he wants to un-turtle. This
brings us down a road with Sload and necromantic forces, plus Dreugh. We join up
with a Templar of Hahd named Yu’qbar (<a href="https://youtu.be/VcgRaf38uCQ?si=OxBcI02UsqncgEBQ">relevant
detail</a>); Hahd is like an
underwater empire. They hate the Sload, we hate Sload, all is good, there’s
murder aplenty. Again, the set pieces are all really well done, and the
environments are impressively laid out. The summons from this side aren’t nearly
as overpowered, but the finale of this side <strong>far</strong> outshines the finale from
the first side: a battle with Mannimarco, reincarnated through Sload and
necromantic forces. Familiar and significant name-drop aside, just look at this
arena.</p>

<p><a href="/src/images/skyrim-dac0da_mannimarco_arena.png"><img src="/src/images/skyrim-dac0da_mannimarco_arena.png" alt="Mannimarco's Finale
Arena" /></a></p>

<p>I didn’t need to do both side, but I did, and turns out that means I get the
better ending. Though, the good ending is still <strong>incredibly bittersweet</strong>, and
I guess that’s a theme with Vicn’s mods. A comment on a YouTube video for some
of the music at the end-end of the mod said,</p>

<blockquote>
  <p><em>“This right here is why I like Vicns approach with how to handle the Dragonborn.
The base game and DLCs treat the Dragonborn as this nigh unstoppable Demi god
after overcoming the literal Dragon God Alduin, A powerful Vampire, and the
First Dragonborn and it’s like this guy can’t be stopped and it seemed like
being the Dragonborn is like the best thing ever. Then here comes Vicns mods to
wheee you status as Dragonborn is in a way the cause of a lot of shit that
happens, why a lot of good people suffer, and even if you win you feel like you
lost a part of yourself in the process. Vicns approach shows a different take,
that being the hero, the prisoner, the Dragonborn, can be a burden and a curse
as much as it’s a blessing.”</em>
<a href="https://www.youtube.com/watch?v=RYkwYp6Eo78&amp;lc=UgxT2OShZvI96tBtGzd4AaABAg.AIWN_E-cwU5AJHFATO-vXJ">@barrydalton4743</a></p>
</blockquote>

<p>In any case, from here we return to the feet of the Numidium and meet up with an
old friend, <em>the friggin’ Underking</em>, and have a pretty rad fight against him
using light sabres, apparently. I think in the lore they’re something else, but
no need to mince words here. Another awesome boss arena.</p>

<p><a href="/src/images/skyrim-dac0da_underking_arena.png"><img src="/src/images/skyrim-dac0da_underking_arena.png" alt="Underking
Arena" /></a></p>

<p>You can see, in the fog, the massive feet of Numidium there. It is
intimidatingly large throughout the mod. From the finale arenas on either side
you can see it, and it <em>still</em> looks massive. (And caked up. More like
Numidi-<i>aaaaamn girl</i>!)</p>

<p><a href="/src/images/skyrim-dac0da_mannimarco_numidium.png"><img src="/src/images/skyrim-dac0da_mannimarco_numidium.png" alt="Numidium from Mannimarco's
Arena" /></a>
<a href="/src/images/skyrim-dac0da_yngol_numidium.png"><img src="/src/images/skyrim-dac0da_yngol_numidium.png" alt="Numidium from Yngol's
Arena" /></a></p>

<p>From here, we go inside Numidium for multiple levels of combat, but also a
significant amount of jumping puzzles and challenges. A few of the review videos
I’ve watched all disliked this, but I really enjoyed this part.  The cramped
corridors, navigating through ruined machinery and dwemer architecture. Jumping
from cog to strut, activating platforms, disabling search lights. It all felt
very solid. Overcoming death pits, zero-sum anti-particle beams, and a <em>literal
cyborg ninja assassin from another dimension</em> named Ghost Choir 9. Remember the
name for later. Anyway, you find a lift, and taking it up you arrive here.</p>

<p><a href="/src/images/skyrim-dac0da_dwemereth.png"><img src="/src/images/skyrim-dac0da_dwemereth.png" alt="Welcome to
Dwemereth" /></a></p>

<p>And this music plays.</p>

<div style="display:flex;justify-content:center;">
    <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/fS0qUxoluXo?si=PSsAowq-RSbgy_aR" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen="">
    </iframe>
</div>

<p>And suddenly you’re in a completely different state of mind. Until now you’ve
fought, struggled, scraped by, and suffered. Then, you emerge into this zone of
melancholy.</p>

<p>I’ve neglected to mention until now that there’s an NPC who joins you through
this entire mod, not as a companion but as a character you run into along the
way. Throughout Numidium they act basically as a guide, providing insight into
the next challenge, and allowing you to have this witty/pithy banter with them.
Honestly, it feels like you develop a friendship with this member of the Psijic
Order named Rolls-On-Roads, like you get to know him. You get to this place, and
he is as stunned as you are. Throughout everything else, this guy’s a
know-it-all, going just short of flaunting his future-knowledge in your face.
Then, it’s somewhere he has never been, <em>could never</em> have been.</p>

<p>Exploring this zone, you find memories of discussions between Dumac, the King of
the Dwemer, and presumably Nerevar. The entire place feels serene and sorrowful.
The zone is called “Dwemereth”, which is what Morrowind was known as. You
navigate this realm by more jumping puzzles, from floating box to floating box
to platform.  Finally, you reach the central tower, and the Mantella, the gem
powering Numidium. It’s a bit surreal seeing this Mantella chamber compared to
the Daggerfall Mantella chamber, which is also within a dungeon set inside
Numidium. Obviously graphics have changed a lot, and development restrictions
are <em>very</em> different for a mod author than for a game development company.
There’s an optional fight here with Dumac’s shadow-form, but I stealth’d my way
past, and arrived finally at the operation’s chamber.  Within, we learn why
Numidium is here. And this is bonkers. This Numidium is from the 2nd Era. It
seiged Alinor from the 2nd Era until the 5th era, when it fought Akulakhan,
which was being piloted by the Nereverine. Let that statement sink in, and
consider how <em>absolutely fucking crazy that is</em>: Numidium and Akulakhan take
part in a giant mech battle (which basically captures the original struggle of
Dwemer versus Chimer…). Also, look at how badass the Nereverine looks in
his…  mech suit?</p>

<p><a href="/src/images/skyrim-dac0da_end_nereverinewarrior.png"><img src="/src/images/skyrim-dac0da_end_nereverinewarrior.png" alt="THIS IS ALMSIVI
COMMAND" /></a></p>

<p>In any case, this Numidium appears at the “here and now” of our game presumably
to begin repairing itself. Because the fight against Akulakhan destroys Nirn.
Small little detail. After learning all this, you get an ending.</p>

<p>I interacted with Rolls-On-Roads throughout Numidium and Dwemereth, I hit most
of the weird little particle/display fragments, and did both the side-quests
(which are time distortions; this whole thing is about fixing a time distortion
that causes more time distortions) which means I got the “”"”good”””” ending.
The bad ending is explicitly called out, because it ends the game: you die. You
try to interact with the Mantella, you get thrown to the ground, and
Rolls-On-Roads gets corrupted by the Hist, kills you, and takes Numidium for
his/itself. BTW, a (the?) Hist is here, and it’s <strong>real</strong> angry. Apparently if
you don’t interact with Rolls-On-Roads enough, or you miss too many of the
particle/display fragments, and you don’t do both side-quests, (or some
combination of the aforementioned) you get the neutral ending. The neutral and
good endings both get to a similar place, but the neutral ending sees
Rolls-On-Roads completely erased from time. In the “”"”good”””” ending, you keep
your bro. The force fixing time are female dragons known as Jills. There’s a
small plot throughout the mod of the Hist and the Jills fighting, presumably
because the Hist sees Numidium as an opportunity to retake Nirn and remove all
these pesky mer and men. With our intervention and success, the Jills can
correct time, helping us survive this dragon break, and return to our proper
place in space and time.</p>

<p>Remember Ghost Choir 9, that super cool other dimension cyborg? They say
something as they die which is very important: The Jills are not on your side.</p>

<p>So yeah, what actually happens is that the Jills are <strong>not</strong> our friends, and
they try to erase <em>everything related to this event, including everyone, that
hasn’t already been fixed</em>. The important part about that is that the
player-character is part of that everyone, and so is Rolls-On-Roads. And this is
where the “”"”good”””” ending happens. In the neutral ending, you pop-up in
front of the lighthouse, Numidium is gone, and so is Rolls-On-Roads, replaced by
some random Altmer. Presumably, because you’re “The Prisoner” (a fate-bound
archetype, like “The Agent” from Daggerfall or “The Nereverine” from Morrowind)
you cannot simply be erased. Numidium is gone, the events explained away as
training exercises gone wrong, and the world is none-the-wiser of any event. In
the “”"”good”””” ending, before popping back up in the proper timeline, you get
yoinked into Mozzarella Space and chat with Sheogorath. He intervenes in the
Jills’ work (as made evident by the several dead Jills around with Wabbajacks
stabbed through their skulls), giving you the opportunity to escape with all
your memories in-tact. Rolls-On-Roads is not so lucky, and you see him laying
next to Uncle Sheo, partially removed. You speak with him, he echos the warning
from Ghost Choir 9: the Jills on not on our side.</p>

<p><a href="/src/images/skyrim-dac0da_end_mozzarella.png"><img src="/src/images/skyrim-dac0da_end_mozzarella.png" alt="Defragged-On-Cheese more
like..." /></a></p>

<p>You leave, he dissolves, and you find yourself at the lighthouse. As you ascend,
you find Rolls-On-Roads, but he doesn’t remember you. Doesn’t recognize you. You
tell him that you and he returned Numidium to it’s proper time, and saved the
world, and he asks how much skooma you’ve had. Then he asks you, what brings you
to the lighthouse? And you have two options, one of which really hit me hard: I
thought I’d see an old friend here. Rolls-On-Roice mentions he, too, felt
nostalgic about an old friend here, and then mentions an old Altmer he knows. To
him, you don’t exist, not even as a whisper of a thought.</p>

<p>And that’s the end. There’s apparently some more interactions, but I haven’t
gotten to them yet. Of course, this is only the first of 4 mods by Vicn. But
like was said earlier: how bittersweet is that ending? After literally hours of
interacting with this NPC, getting to know them a bit, starting to feel
buddy-buddy with them. Hell, planning to rest and tell each other stories at the
Winking Skeever! All gone. Poof. Eaten by dragons. You remember a past that no
one else ever <em>can</em>, because it doesn’t exist anymore.</p>

<blockquote>
  <p><i>“Your status as Dragonborn is in a way the cause of a lot of shit that
happens, why a lot of good people suffer, and even if you win you feel like you
lost a part of yourself in the process.”</i> <b>- Master Poet barrydalton4743</b></p>
</blockquote>

<p>Fuckin’ A, man. 10/10 mod. Game of the Year.</p>

<hr />

<p>Thanks for reading the ramble. I’m incredibly excited to continue my voyage
through Vicn’s mods, and to delve into the others on my list. I had written off
Skyrim modding, mostly because every time I’m logged in to the Nexus and look
through Skyrim mods it’s all NSFW stuff. This mod has restored my interest, and
left me hungry for more.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Hey You… You’re Finally Playing Skyrim Again]]></summary></entry><entry><title type="html">A Simple Vagabond’s Thoughts on AI</title><link href="https://www.theinternetvagabond.com/2026/06/18/thoughts-on-ai.html" rel="alternate" type="text/html" title="A Simple Vagabond’s Thoughts on AI" /><published>2026-06-18T00:00:00-05:00</published><updated>2026-06-18T00:00:00-05:00</updated><id>https://www.theinternetvagabond.com/2026/06/18/thoughts-on-ai</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/06/18/thoughts-on-ai.html"><![CDATA[<h1 id="the-pre-amble-what-inspired-the-motivation-to-write-this-up">The Pre-Amble: What Inspired the Motivation to Write This Up</h1>

<p>I had recently read some posts by Anil Dash: “What do coders do after AI?”
(<a href="https://www.anildash.com/2026/03/13/coders-after-ai/">Link</a>) and “Endgame for
the Open Web” (<a href="https://www.anildash.com/2026/03/27/endgame-open-web/">Link</a>). I
would describe Anil as a techno-optimist; he sees hope in a future where we
aren’t swallowed by the capitalist typhoon of Big Tech. He has several times
voiced that, if we don’t want AI taking over, then we need to take over AI, and
use it for our good, as our tool, to build our communities, and keep the web
open and supportive to all. To me, this feels hypocritical, and those feelings
are because of how the numerous large-language models collectively known as “AI”
have been created. They are systems that have taken everything without consent
or compensation, churned it all up, and actively regurgitate it based on
statistical analysis. They are trained in massive data centers which require
absurd resources, threaten established communities, and continually shatter any
idea of an equal playing field. Data centers are expensive, they require immense
coordination and planning, they are the play-things of the rich and powerful. In
order to train LLMs, you need massive amounts of compute, massive amounts of
data, and many smart people to understand how to shape the training to get the
results desired. These are the purview of corporations, not individuals.</p>

<h3 id="the-first-aside-corporations">(The First) Aside: Corporations</h3>

<p>I have mixed feelings about corporations. I suppose, first and foremost, I don’t
trust anyone is a “good person” (ethically) if their primary ambition is “make
more money.” I, likewise, don’t trust any corporation is a “good company”
(ethically) if they are a for-profit organization. I also don’t trust most
non-profit corporations, because I believe many of them are built on hopes and
dreams, which are fragile at best, and deceptive at worst. Is this fair?
Probably not.</p>

<p>My problem, though, is not (generally) with the corporations <em>themselves</em>, and
certainly not with (most of) the people that work for corporations. My problem
is with how corporations are abused to benefit some at the detriment of others.
That’s the big relevant part.</p>

<h3 id="anyway-back-to-the-main-discussion">Anyway, back to the main discussion.</h3>

<p>Anil mentions in his “Endgame” article that he read and was inspired by an
article by Mike Masnick at Tech Dirt, “AI might be our best bet at taking back
the open web”
(<a href="https://www.techdirt.com/2026/03/25/ai-might-be-our-best-shot-at-taking-back-the-open-web/">Link</a>).
I got maybe a third through it before I decided to jot down these thoughts,
before they evaporate back into the void of my thought-ocean. Mike talks about
how he used agentic AI to build himself some apps he’s always wanted. He waxes
on about how great they are for him, to finally have something built “by him”
for him. He keeps including himself in the process, which I think is a stretch.
Telling someone to build something, even if you have to describe it very well,
doesn’t really feel like you’re the builder. Saying things like, “But the
amazing thing to me is that I keep remembering I can fix anything I come across
that doesn’t work the way I want it to.”, where him “fixing” it is telling the
AI to fix it. This is a form of learned helplessness. He talks about how in the
early days of the Internet he could right-click, copy code, and understand it
and build upon it for his own site, but that how now the technical barriers for
entry are much higher. One cannot “copy-paste” their way to victory when sites
are built on JS frameworks that obscure code, or overly complicate code, or when
that code is centralized and inaccessible at all.</p>

<h3 id="another-aside-copy--paste">Another Aside: Copy + Paste</h3>

<p>Back in the day, you literally could just copy another website’s code (and you
still can today, often) and deploy it yourself. You would obviously have to
change names, and it would run on your domain/service, but you could literally
copy another person’s website as your own. AI can do that too, and generally
using the same mechanism: copying what exists. What’s the difference? Is it the
profit motivation? That certainly bothers me. Is it the scale? Is it the abuse
of power, hammering websites and driving up hosting costs while driving down
traffic, accessibility, and performance? Yes. Would citing sources help? Would
compensation help? I don’t know.</p>

<h3 id="anyway-that-app-development-that-mike-did">Anyway, that “app development” that Mike “did”</h3>

<p>Back to Mike, he mentions using a tool “Lex”, and then, “Over the last few
months, though, I decided to see if I could effectively rebuild that tool
myself, fully controlled by me, without having to rely on a company that might
change or enshittify the app.” This is another area where I get confused.
Building an app using AI doesn’t feel to me like making a tool by oneself, fully
controlled by oneself, without reliance on a company. In fact, it feels exactly
the opposite to me: it is a tool created by forces beyond comprehension, without
one’s insight into how the gears work, without any control by oneself because
they do not understand it. This describes, to me, a black box. Appropriately,
one made by the very companies the article claims we can free ourselves from!</p>

<h1 id="the-amble-introspection-on-ai">The Amble: Introspection on AI</h1>

<p>I’m not a big fan of extreme view-points. After all, only Sith deal in absolutes
(noteworthy for being an absolute statement.) I’m not very involved with AI,
though I have many friends who are. I’ve tried a few (ChatGPT, Claude), I’ve run
local models (via Ollama). I think they are neat. I also think words are
important, and that we use certain words because they have meaning.</p>

<p>It bothers me, in situations like Mike’s, when someone says they built something
with AI. They may have designed it, they may have imagined it, but they for
certain did not build it. There is a bit of Theseus here, sure, and as I said
above I’m not big on absolutes. If you say, “I used AI to help me build
something”, then no you didn’t. You did use AI, but you didn’t build something;
it built the thing. You used AI to make something for you. <em>Words are
important.</em> If something else does the work, that thing built the thing. You
don’t say, “I built a deck this weekend!” if you hired a company to build you a
deck. You say, “I hired a company to build me a deck! It’s super rad!” “But
Bill,” I hear you say, “it’s just short-hand. We all know-“ No, wrong, we
<strong>don’t all know</strong> because you are <em>USING THE WRONG WORDS</em>. Do better, because
it is misleading, intentionally or otherwise.</p>

<h3 id="aside-pedantry">Aside: Pedantry</h3>

<p>Pedants are generally frowned upon. I get it, and as someone who is often
accused of pedantry, I must protest. Mostly because what most folks will call
pedantry is, in fact, just caring about details. (HOW VERY PEDANTIC OF ME).
There’s this revolt against verbosity and clarity that arises sometimes, and
this pervasive argument for ignorance. As if understanding a thing, taking the
time to do so, <em>knowing that thing</em>, is some sort of shame. I think this must be
challenged at every turn. It’s OK to know things, and it’s OK to want to know
things, <em>and it’s OK to give a damn about a thing and demand others give a damn
sometimes too!</em></p>

<p>Don’t be afraid to give a damn, and don’t be afraid to demand that others give a
damn. Things improve when we hold each other accountable, and accept
responsibilities for our environments.</p>

<h3 id="aside-aside-youre-gatekeeping-bill">Aside Aside: You’re Gatekeeping, Bill</h3>

<p>Eh, maybe.</p>

<h3 id="rant-over-still-around">Rant over. Still around?</h3>

<p>I’m jealous of how quickly some folks can leverage AI to generate apps, either
fully-blown, or as proofs-of-concept. I’m one of those “idea guys”, and I have
endless projects I’d love to create. Appropriately, the lack of motivation to
just work on them is the exact same lack of motivation to figure out how to make
an AI build it for me.</p>

<p>I very strongly dislike the fallout around AI. I don’t like that it’s a funnel
of resources from the poor to the rich. I don’t like that it’s being used to
exploit workers. I don’t like the environmental impact. I don’t like the
economic impact. I don’t like how it’s causing certain folks to become
completely dependent and lose the ability to think for themselves
(“deskilling”). Many others have linked to examples of all these things (<a href="https://aphyr.com/posts/411-the-future-of-everything-is-lies-i-guess">here’s
a very thorough
one</a>, and
<a href="https://tante.cc/2026/04/21/ai-as-a-fascist-artifact/">here’s another one</a>;
both are, to sliding degrees, rather anti-AI). I’d say you can search for them,
but Google recently destroyed their search with an AI Summary instead, so add
that to the list.</p>

<p>I both appreciate and dislike the optimism around the future of AI. This is the
one which confuses me. Having a reliable LLM on my phone, that was actually
private, and was actually “open-source” (I’ll get back to this), and was
actually secure, would be nice. A proper “exo-cortex.” That is a future that can
happen. Granted, the way phones are going, this particular LLM would have to be
side-loaded or otherwise implanted onto the device without the blessing of
Mother Corporation.</p>

<h3 id="aside-technologists-vs-the-normies">Aside: Technologists vs The Normies</h3>

<p>Which really brings me to a crux: I’m a technologist. I figure things out,
because I both often have to for work, and I like to. Heck, I manually mod
Oblivion on Linux. That’s… just a pain, sometimes. I do it because I want to,
because I know what the experience of understanding, exploring, and deploying a
successful modded game gets me. I do it because <em>I like to and can spend the
time and money on it.</em> Not everyone can afford to do such like me, nor does
everyone <em>want</em> to. I believe this is something that can be classified as a
privilege.</p>

<p>Let’s hypothetically say local models are a thing. Let’s say there’s a model
that fits my requirements (private/secure/reliable/open/ethically-trained). That
model is not from any of the current AI companies; they already have models
which don’t adhere to these requirements, and those models will
all-but-certainly be used to help craft the local models. Those existing AI
companies are the ones which will exist on consumer devices. Unless you <em>decide
to care enough to change it</em>, and even then, that might not be feasible for
everyone.</p>

<p>A local model that fits my requirements is, therefore, a privileged model. The
<strong>vast majority</strong> of users will not be able or even care to have a private,
secure, reliable, open, and ethically-trained local model. And so, the private
corporate local models will dominate.</p>

<h3 id="maybe-i-shouldve-called-it-the-stumble">Maybe I should’ve called it “The Stumble”</h3>

<p>There’s the low-hanging fruit which I’ve basically stated earlier: I dislike how
modern LLMs have been trained on data which was vacuumed from every available
source without consideration, compensation, or permission. I dislike how much
they lie, how they fabricate information and results. I dislike how they
reinforce bias. I dislike how they can be used as tools of propaganda,
misdirection, abuse, extortion, or any number of other Bad Things (TM).</p>

<p>I’m conflicted with the notion of “open-source” LLMs. It’s certainly not some
silver bullet. It’s also not entirely relevant. Plenty of code for the popular
LLMs is already open-source. The weights for some of them are, too. That doesn’t
answer a lot of the questions that arise, though. It doesn’t answer why certain
answers are provided to questions. Those are the realms of statistics, which
cannot be written in code. It’s like a procedurally-generated game: you can have
the code, and understand where it does the generation, but that code doesn’t
answer <em>why it put certain walls in certain places</em>, it only answers <em>why it
puts walls</em>. In any case, I don’t know enough about the specifics to have a good
feeling either way, so this part hangs in purgatory.</p>

<p>I don’t like how generative AI is impacting artists of all varieties. In my
weekly Pathfinder game, one of the other players spent the entire session having
a model generate a game. It worked (“worked”), and he was so eager to show it
off. He quipped that he could make games faster than I could, and said it wasn’t
that hard to do. I understood it as a tongue-in-cheek remark, and just chuckled.
It still made a point: nothing I do will be valuable to him, because his
black-box can generate something faster, exactly how he wants it. I think it
hurts more when it’s a cast-off remark. I have used a local model to generate
some character art. I’m a horrible artist, just starting to improve with some
pixel art for some games I’m making. I spent a good couple days trying to get
things working, and eventually got something that worked well enough. That same
gaming group will on occasion toss around generated AI images of things that
happened during a session, or of comments made. They can be fun. It’s all a bit
hollow though.</p>

<p>And to follow-up on that: I don’t like how ephemeral generative AI feels. It’s
digital waste-generation at 4000X speed. Those games my friend was generating
during our session (which was, also, incredibly annoying and distracting) will
likely be completely forgotten and discarded by him by the next time we meet.
The art we made in our texts are all just forgotten by now. Though, I actually
think that, if using generative AI wasn’t so harmful to the environment, this
could be one of the things that I liked. This is one of the things it can be
actually useful for: one-off, silly meme-like creations that don’t have
ambitions of profits or fame, and just exist for groups of friends to have fun
with. Maybe this is another purgatory topic.</p>

<p>Oh, and of course: the slop. I don’t need to explore this. It’s bad.</p>

<h1 id="the-vantage-looking-ahead">The Vantage: Looking Ahead</h1>

<p>Recently, there’s been a lot of talk and focus on local models. The ability to
run a comprehensive and capable model locally, disconnected from any cloud
services, on consumer-grade hardware. I mentioned above my requirements:
private, secure, reliable, open, and ethically-trained. Private and secure are
self-explanatory.  Reliable means it doesn’t make shit up. Open means the code,
weights, and data are all available, understood, and verified to be of high
quality, secure, and free (as can be) of defects. Ethically-trained means the
open data was collected with permission, consent, and possibly even
compensation. The model(s) are owned, trained, improved, and distributed as a
community with clear regulation, expectations, and accountability.</p>

<p>Despite my gripes, I think Mike Masnick basically looks at what exists today and
is trying to take steps towards a better tomorrow. Again, <em>words are important</em>,
but his conclusions are reasonable. Anil Dash’s techno-optimism threatens my
cynical views on, well, basically our entire society, and maybe that’s a good
thing.</p>

<p>I think in order for there to be any chance at a better AI future, there must be
regulations established. I also think we need to prepare for a massive economic
shock, as many of the shenanigans these AI-corpos are pulling come to light. I
also think there needs to be information and assistance for “the normies” to use
the technology which actually benefits them.</p>

<p>I don’t think there will be some catastrophic collapse of society (at least, not
due to AI), nor will it bring about some utopia. I think there will be temporary
troubles, as there always are, but I also think that we, as humans, overcome our
adversity and learn to thrive. To paraphrase Sagan: if we do not destroy
ourselves, we’ll be alright. Artists will still art, musicians will still music,
and programmers will still <del>winge on and on</del> program. It will be different,
but it will still be.</p>

<p>What’s my next step then? I think there is a future in local models, and I do
think that’s the way to move forward. I want to do some more research, and learn
how to leverage these models. Then, I want to share my experiences with others.</p>

<h3 id="tldr">TL;DR</h3>

<p>For me, this is how it breaks down:</p>

<ul>
  <li>AI is a thing, it will be a thing, and it’s all-but-certainly here to stay.</li>
  <li>There are some obviously bad things about it: the training data was dubiously
acquired; the models requires extensive resources to train; the companies in
charge are for-profit corporations; the models lie, deceive, and reinforce
bias. Generative slop pollutes the digital realms.</li>
  <li>There are some obviously impressive things about it: generative programming
can help create applications faster, by users less technically inclined;
non-generative uses (summarizing, pattern recognition) are proving incredibly
useful for diagnoses, studying, or learning.</li>
  <li>There are people yelling <strong>VERY LOUDLY</strong> on all sides of the AI argument, and
it is probably worth listening to the various sides, at least briefly, in
order to understand why they are yelling. I don’t have to take a side.</li>
  <li>Local LLMs are likely the best solution, and I need to do more research,
experimentation, and share my findings. I can be a shepherd.</li>
  <li>Local LLMs which meet my criteria will be private, secure, reliable, open, and
ethically-trained. They will be provided by thoughtful and responsible
communities, with proper regulations, and available to the general public in
accessible and simple ways.</li>
  <li>The world likely won’t end, and humanity can thrive, so long as we don’t
destroy ourselves first.</li>
</ul>

<h3 id="the-purgatopics">The Purgatopics</h3>

<ul>
  <li>“Open-Source” LLMs</li>
  <li>Ephemeral creations and “digital waste”</li>
</ul>

<h1 id="be-excellent-to-each-other-party-on">Be excellent to each other. Party on.</h1>

<p>I’m sure there are things I forgot to touch on. Things I’m unaware of, or I got
wrong. If you’ve got any feedback, or want to yell at me, find me on Mastodon and let
me know: <a href="https://mastodon.social/@azulien">@azulien@mastodon.social</a>; or e-mail
me: <a href="mailto:bill@theinternetvagabond.com">bill@theinternetvagabond.com</a>. This is
likely not the only post on this topic, so I’ll post some more as more thoughts
arise.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[The Pre-Amble: What Inspired the Motivation to Write This Up]]></summary></entry><entry><title type="html">Life in Progress: January, 2026</title><link href="https://www.theinternetvagabond.com/2026/01/11/life-update.html" rel="alternate" type="text/html" title="Life in Progress: January, 2026" /><published>2026-01-11T00:00:00-06:00</published><updated>2026-01-11T00:00:00-06:00</updated><id>https://www.theinternetvagabond.com/2026/01/11/life-update</id><content type="html" xml:base="https://www.theinternetvagabond.com/2026/01/11/life-update.html"><![CDATA[<h1 id="life-in-progress-january-2026">Life in Progress: January, 2026</h1>
<p>I’ve updated my <a href="/now">now page</a>, reflecting the recent changes.</p>

<h2 id="2025-retrospective">2025 Retrospective</h2>

<p>I’ll start with some of those ambitions I mentioned for the <a href="/2025/01/03/life-update.html">2025
version</a>:</p>

<p>I have played video games! I finished the main story of <strong>Oblivion</strong>, and a few
of its smaller DLCs, but still haven’t finished the two primary DLCs. I decided
to wait for <em>Skyblivion</em>, but it’s been delayed, and so I have also delayed.
Instead, I played through <strong>Fallout 4</strong>!</p>

<p>I made more video games! In May I joined in the <em>Morrowind May Mod Maddness</em>
event, and released <a href="https://www.nexusmods.com/morrowind/mods/56793">The House of
Tides</a> (<a href="https://forge.niblock.tech/game-dev/morrowind-may-mod-merchant">source
code</a>). It’s
incomplete, but I fully plan to continue development. Later, I released my
second Morrowind mod, <a href="https://www.nexusmods.com/morrowind/mods/57664">Riddle Twinlander and the Quest for
Fruit</a> (<a href="https://forge.niblock.tech/game-dev/morrowind-twinlander">source
code</a>). It’s a relatively simple
quest mod, inspired by the Twitch streamer Dridlicious and his play-through of
Two Worlds. Then at the end of the year I released my first project using the
DragonRuby engine, <a href="https://vagabondazulien.itch.io/evacuation">L4-N-DER:
Evacuation</a> (<a href="https://forge.niblock.tech/game-dev/20-second-game-2025">source
code</a>). I had a lot of fun
developing it, and working with DragonRuby! So much so that I’ve started a much
<a href="https://forge.niblock.tech/game-dev/dragonruby-warriors">larger project</a>,
inspired by Musou-games like <em>Dynasty Warriors</em>. That project I look forward to
developing throughout the year, as well as finishing up <em>Evacuation</em> as part of
the <a href="https://itch.io/jam/20ms-game-jam">20-Million Second Game Jam</a>.</p>

<p>I was active, but did not make much progress on my weight-loss goals. I went
golfing almost (or maybe over) 30 times this year, and got my bike out of my
garage for the first time in several years. What an incredible feeling of
mobility! Despite owning a car, with my bike I feel like everything reasonably
nearby is now much more accessible.</p>

<p>I didn’t follow-through on the music goals at all. I still occasionally pick up
my mandolin, or play my piano, but I haven’t established any good practice
habits, nor do I feel have I learned anything.</p>

<p>My personal business is moving sluggishly forward, with a few more clients but
still not enough to be self-sufficient. To that end, I’ve picked-up a part-time
position at a nearby grocer. I appreciate the variety in the work, moving and
stocking produce, and it keeps me active. Since it’s part-time, I rarely work
longer than 4 hours per shift, giving me plenty of time to still work on my
personal business.</p>

<p>And, as you can see from my post history, I have not done really any writing on
this blog. I have done quite a bit of writing for the games I’ve made, and I
have gotten into a habit of journaling, but I haven’t followed-through in
publishing more on the site.</p>

<h2 id="2026-prospective">2026 Prospective</h2>

<p>That’s bring me to now. I was already in the process of forming some goals for
2026 at the end of 2025, and as a result of that, I have 2 concrete goals this
year:</p>

<ol>
  <li>
    <p>Lose Weight</p>
  </li>
  <li>
    <p>Generate Wealth</p>
  </li>
</ol>

<h3 id="lose-weight">Lose Weight</h3>

<p>My specific goal is to lose 50 pounds by August. A friend of mine is getting
married, and I want to look and feel better than ever for it. Losing 50 pounds
will put me roughly at 200 pounds, which will be the least I’ve weighed in over
20 years.</p>

<p>Much of weight loss depends on diet, and to that end I have began tracking my
food again.  I want to eat more whole foods, leafy greens and lean proteins. The
remainder is activity, and I’ve started going to the gym again. My focus will be
on building muscle, and improving my endurance.</p>

<p>Losing weight is a perpetual challenge for me. I find myself feeling defeated
easily in this arena, and so a significant part of this goal will be a constant
reminder of progress and possibility. Every little victory counts!</p>

<h3 id="generate-wealth">Generate Wealth</h3>

<p>While I have some work still to identify the exact value, what I can say for
certain is that I’m not looking to become <em>wealthy</em>, but rather to generate
enough wealth for me to live as I want to. My ambitions are relatively tame by
comparison: I don’t have many, if any, travel goals; I’m very satisfied with
where I live, the clothes I wear, the car I drive, and the foods I eat; I
generally don’t like having “things” around, and prefer a more minimalistic
vibe; and I don’t spend money frivolously. A rough estimate is a net income of
$40-50k.</p>

<p>The first parts of this goal will be better understanding my finances. To that
end, I’m exploring a few approaches that appeal to me, notably what Siddhant
writes about in his <a href="https://sgoel.dev/posts/10-years-of-personal-finances-in-plain-text-files/">recent
article</a>
on personal finances.</p>

<p>Another big part of this goal will be more seriously pursuing my personal
business. The part-time position I have is a nice buffer, but my personal
business will push me over the finish line.</p>

<h3 id="unknown-third-goal-and-others">Unknown Third Goal and Others</h3>

<p>For a while I’ve felt that there’s a third, yet undiscovered goal in the wings.
I’m not sure what it is, though I do have many miscellaneous smaller tasks I
seek to pursue. I want to continue developing games. I want to establish
reliable project planning and management. I want to read more books. I want to
write more, both posts on this blog, and also other projects like tabletop
campaigns or game development concepts. I also want to continue my development
in other software areas, specifically Ruby and Rails. I have several
applications that I would benefit from which can be built in Ruby or Rails. And,
hopefully soon, I will be transition this site from the existing domain to my
new permanent domain, <code class="language-plaintext highlighter-rouge">nibz.dev.</code> There are several changes I look forward to,
and I will be documenting every step of the way.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Life in Progress: January, 2026 I’ve updated my now page, reflecting the recent changes.]]></summary></entry><entry><title type="html">Oblivion on Linux: Lutris Edition</title><link href="https://www.theinternetvagabond.com/2025/01/09/oblivion-lutris.html" rel="alternate" type="text/html" title="Oblivion on Linux: Lutris Edition" /><published>2025-01-09T00:00:00-06:00</published><updated>2025-01-09T00:00:00-06:00</updated><id>https://www.theinternetvagabond.com/2025/01/09/oblivion-lutris</id><content type="html" xml:base="https://www.theinternetvagabond.com/2025/01/09/oblivion-lutris.html"><![CDATA[<h1 id="oblivion-on-linux-lutris-edition">Oblivion on Linux: Lutris Edition</h1>

<p>I love Oblivion. I’ve written before about setting up Oblivion on Linux using
the Steam version, Proton and a handful of aliases: <a href="/2021/11/20/oblivion-linux.html">Part
1</a> covers most of the tooling setup, and <a href="/2021/12/09/oblivion-linux-2.html">Part
2</a> covers some mods I liked. This setup
works, though it is a bit of a hassle to manage. It requires running the tools
individually through aliases from a terminal, which can be intimidating and
unfriendly. It also requires the Steam version of Oblivion.</p>

<p>When I recently decided to return to Cyrodiil and close some gates, I wanted to
review my setup, and also my mod list. I discovered that Wrye Bash now does have
a native Linux application (as does LOOT!). However, I opted to stick with using
Wine and Windows versions of these applications due to a complication of modding
Oblivion in general: the case-sensitive nature of the filesystem. On Linux, the
filesystem is case-sensitive; on Windows, the filesystem is <strong>not</strong>
case-sensitive. For modding, this means if you extract an archive with a
<code class="language-plaintext highlighter-rouge">Data/meshes</code> folder, but your current setup has a <code class="language-plaintext highlighter-rouge">Data/Meshes</code> directory, on
Linux you’ll end up with two directories: <code class="language-plaintext highlighter-rouge">Data/Meshes</code> <em>and</em> <code class="language-plaintext highlighter-rouge">Data/meshes</code>.
There are solutions to this problem on Linux, namely using an EXT-4 filesystem.
I don’t feel like reformatting my disks, and so I’ll let Wine handle it. It may
mean a slight performance hit, but it’s Oblivion - there are <strong>always</strong>
performance hits. If there aren’t performance hits, then you haven’t modded the
game enough yet.</p>

<h2 id="setup-game">Setup: Game</h2>

<p>I’ll be using <a href="https://lutris.net">Lutris</a> to handle installing and launching
the game. No more terminal aliases! I’m also using the <a href="https://www.gog.com/en/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the">GOG version of
Oblivion</a>.
Lutris allows you to link your GOG account, and easily install games using Wine
(or native versions, if available!). In Lutris, I install the game to my
preferred destination, using the default GOG Wine install script. After
installation, I launch the game once to generate some initial configuration
files, and verify things work as expected. Before the next steps, there is a
significant change: the Wine version. In order to use the latest version of Wrye
Bash through Lutris, I had to change the Wine version from my Lutris default,
<em>wine-ge-8-26</em>, to my latest system version, 9.22. There seems to be a Windows
API which Wrye Bash relies upon which isn’t handled well in Wine versions
previous to 9.</p>

<p>Lutris can also install from downloaded GOG installers, without having to link
accounts. Make sure to download all the parts (for Oblivion, there are 3: a
small EXE, and two BIN files). When installing, make sure all the downloaded
files are in the same directory. In Lutris, click the <code class="language-plaintext highlighter-rouge">+</code> button to add a new
game, and select “Install a Windows game from an executable.” Name the game as
you wish, and add identifier
<code class="language-plaintext highlighter-rouge">the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe</code> for the GOG
version. It’ll pull down nice looking images. On the next screen, click the
<code class="language-plaintext highlighter-rouge">Install</code> button next to “Setup file”, choose your desired directory, and then
select the EXE downloaded from the three files above.  Lutris will create the
Wine prefix, and load the GOG Installer. Make note of the directory you chose
above for installation (default will be in the Lutris game library directory,
<code class="language-plaintext highlighter-rouge">Lutris Hamburger Menu</code> -&gt; <code class="language-plaintext highlighter-rouge">Preferences</code> -&gt; <code class="language-plaintext highlighter-rouge">Storage</code> -&gt; <em>Game Library</em>), and
substitute it accordingly below.</p>

<p>Assuming everything is setup and running, the last step here is to note where
Lutris installed the game. The path to the directory will differ, but the
directory structure should be similar to the below. The Lutris “Directory”
(Right-Click -&gt; Configure) value will bring you to the Wine directory (with
<code class="language-plaintext highlighter-rouge">drive_c</code>), and from there will be the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory (or possibly
renamed; this can be changed during the GOG install process), and then the
<code class="language-plaintext highlighter-rouge">Oblivion</code> directory.</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>Lutris
 |-&gt; gog
  |-&gt; the-elder-scrolls-iv-oblivion-game-of-the-year-edition-deluxe
   |-&gt; drive_c
    |-&gt; GOG Games
     |-&gt; Oblivion
      |- Data
      |- Oblivion.exe
      |- ...
</code></pre></div></div>

<h3 id="xobse">xOBSE</h3>

<ul>
  <li><a href="https://github.com/llde/xOBSE">Project Link</a></li>
  <li><a href="https://www.nexusmods.com/oblivion/mods/37952">Nexus Links</a></li>
</ul>

<p>The Oblivion Script Extender is required for many mods, and should be considered
essential for anything beyond a strict vanilla playthrough. Download the latest
version, and extract it to the <code class="language-plaintext highlighter-rouge">Oblivion</code> directory. When you launch Wrye Bash
(covered next), in the lower-left corner, on the icon bar, should be a green
checkbox.  Hovering over it will notify you that OBSE is enabled. Clicking that
box will toggle OBSE. Generally, make sure it is enabled (checked).</p>

<p>At this point, before any other tools, when you double-click/Play Oblivion, it
will launch the purely vanilla Oblivion that was installed above. To use OBSE,
right-click Oblivion in Lutris, choose <em>Configure</em>, and on the “Game Options”
tab, change the <em>Executable</em> by clicking the button with three dots (labeled
“Select a file”) to <code class="language-plaintext highlighter-rouge">obse_loader.exe</code>. Save the changes, and re-launch.</p>

<h2 id="pre-setup-tools">Pre-Setup: Tools</h2>

<p>Before setting up the modding tools, it is required to run Oblivion once. This
will generate the INI file.</p>

<p>I also recommend adding the Wrye Bash <code class="language-plaintext highlighter-rouge">bash.ini</code> file detailed below before
running Wrye Bash for the first time. By declaring where the executable for
Oblivion is, Wrye Bash won’t try to automatically find it, which can cause some
troubles or confusion.</p>

<h2 id="setup-tools">Setup: Tools</h2>

<p>I’ll be using the following tools. When possible, download the stand-alone
version of the tool. To make things easy, I use the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory for
all the tools.</p>

<div class="language-plaintext highlighter-rouge"><div class="highlight"><pre class="highlight"><code>drive_c
 |-&gt; GOG Games
  |- BethINI
  |- LOOT
  |- Mods
  |- Mopy
  |- Oblivion
  |- TES4Edit
</code></pre></div></div>

<h3 id="wrye-bash">Wrye Bash</h3>

<ul>
  <li><a href="https://github.com/wrye-bash/wrye-bash">Project Link</a></li>
  <li><a href="https://wrye-bash.github.io/">Homepage</a></li>
  <li><a href="https://www.nexusmods.com/oblivion/mods/22368">Nexus Link</a></li>
</ul>

<p>Mod manager, and <strong>everything else</strong> launcher in this setup. One of the most
exciting results of this setup is handling almost all modding management through
the Wrye Bash UI. From the Project Link, download the stand-alone executable
from the releases. I extract it to the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory, which will create
a <code class="language-plaintext highlighter-rouge">Mopy</code> directory. Within that will be the executable, <code class="language-plaintext highlighter-rouge">Wrye Bash.exe</code>. Next,
in the <code class="language-plaintext highlighter-rouge">Mopy</code> directory, copy the <code class="language-plaintext highlighter-rouge">bash_default.ini</code> file to <code class="language-plaintext highlighter-rouge">bash.ini</code>. Make
the following changes (or replace <code class="language-plaintext highlighter-rouge">bash.ini</code> with this information):</p>

<div class="language-ini highlighter-rouge"><div class="highlight"><pre class="highlight"><code><span class="nn">[General]</span><span class="w">
</span><span class="c">; -- Path to mod directory.
;    These are relative to the Oblivion directory.
</span><span class="py">sOblivionMods</span><span class="p">=</span><span class="s">..</span><span class="se">\M</span><span class="s">ods</span>
<span class="py">sBashModData</span><span class="p">=</span><span class="s">..</span><span class="se">\M</span><span class="s">ods</span><span class="se">\B</span><span class="s">ash Mod Data</span>
<span class="py">sInstallersData</span><span class="p">=</span><span class="s">..</span><span class="se">\M</span><span class="s">ods</span><span class="se">\B</span><span class="s">ash Installers</span><span class="se">\B</span><span class="s">ash</span>
<span class="w">
</span><span class="c">; -- Path to the Oblivion directory.
;    "C:" here is drive_c on our filesystem.
</span><span class="py">sOblivionPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\G</span><span class="s">OG Games</span><span class="se">\O</span><span class="s">blivion</span>
<span class="w">
</span><span class="c">; -- User directory stuff.
;    "C:" here is drive_c on our filesystem.
;    Make sure to replace YOUR-USERNAME with your username
</span><span class="py">sUserPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\u</span><span class="s">sers</span><span class="se">\Y</span><span class="s">OUR-USERNAME</span>
<span class="py">sPersonalPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\u</span><span class="s">sers</span><span class="se">\Y</span><span class="s">OUR-USERNAME</span><span class="se">\D</span><span class="s">ocuments</span>
<span class="py">sLocalAppDataPath</span><span class="p">=</span><span class="s">C:</span><span class="se">\u</span><span class="s">sers</span><span class="se">\Y</span><span class="s">OUR-USERNAME</span><span class="se">\A</span><span class="s">ppData</span><span class="se">\L</span><span class="s">ocal</span>
<span class="w">
</span><span class="nn">[Tool Options]</span><span class="w">
</span><span class="c">; -- TES4Edit
;    Path is relative to the Oblivion directory.
</span><span class="py">sTes4EditPath</span><span class="p">=</span><span class="s">..</span><span class="se">\T</span><span class="s">ES4Edit</span><span class="se">\T</span><span class="s">ES4Edit.exe</span>
<span class="w">
</span><span class="c">; -- TES4LODGen
;    Path is relative to the Oblivion directory.
</span><span class="py">sTes4LodGenPath</span><span class="p">=</span><span class="s">..</span><span class="se">\T</span><span class="s">ES4LodGen</span><span class="se">\T</span><span class="s">es4LODGen.exe</span>
<span class="w">
</span><span class="c">; -- LOOT
;    Path is relative to the Oblivion directory.
</span><span class="py">sLOOT</span><span class="p">=</span><span class="s">..</span><span class="se">\L</span><span class="s">OOT</span><span class="se">\L</span><span class="s">OOT.exe</span>
</code></pre></div></div>

<p>In this configuration, the relative paths are relative to the <code class="language-plaintext highlighter-rouge">Oblivion</code>
directory (where the game executable is). For all remaining tool setup, modify
the paths in this configuration to match the paths for the tool executable (or,
rename the tool directories, which is what I prefer).</p>

<p>This is where the magic happens: within Lutris, right-click Oblivion and choose
<em>Configure</em>. On the “Game Options” tab, change the <em>Executable</em> by clicking the
button with three dots (labeled “Select a file”), and choose the <code class="language-plaintext highlighter-rouge">Wrye Bash.exe</code>
executable in the <code class="language-plaintext highlighter-rouge">Mopy</code> directory. Save the configuration, and
double-click/Play Oblivion. This time, Wrye Bash will start up (<strong>Remember:</strong>
This will not work on versions of Wine older than 9!).</p>

<p>At this point, when you want to play Oblivion, you will open Lutris, and launch
“Oblivion.” This will launch Wrye Bash. You can then click the Oblivion icon in
the lower-left icon bar to launch the game. As additional tools are configured,
they will appear in the lower-left icon bar (everything except BethINI). To use
the tool, you’ll run it from Wrye Bash.</p>

<h3 id="loot">LOOT</h3>

<ul>
  <li><a href="https://github.com/loot/loot">Project Link</a></li>
  <li><a href="https://loot.github.io/">Homepage</a></li>
</ul>

<p>LOOT handles mod load order. Another application with a native Linux version. I
had previous run into some bugs, but everything looks to work as expected now.
Despite that, I still download and use the stand-alone Windows version (the
archive from the releases, not the EXE). I extract it to my <code class="language-plaintext highlighter-rouge">GOG Games</code>
directory, and rename the directory (or edit the <code class="language-plaintext highlighter-rouge">bash.ini</code> file) so the
executable is where my Wrye Bash configuration expects it.</p>

<p>If setup properly, when you run Wrye Bash, in the lower-left corner will be a
bar full of icons, one of which will be a little treasure chest. Clicking it
will launch LOOT. From there, sort the order, and then close LOOT. Wrye Bash
will refresh, and you can continue on. LOOT will also notify you of any “dirty”
mods, which can be cleaned using TES4Edit (see below).</p>

<h3 id="tes4edit">TES4Edit</h3>

<ul>
  <li><a href="https://github.com/TES5Edit/TES5Edit">Project Link</a></li>
  <li><a href="https://tes5edit.github.io/">Homepage</a></li>
  <li><a href="https://www.nexusmods.com/oblivion/mods/11536">Nexus Link</a></li>
</ul>

<p>I’m still not a mod creator, so my uses of TES4Edit are limited to “quick
cleaning.” From the project page or Nexus, download the latest version, and
extract the archive to the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory. Rename the directory or edit
the <code class="language-plaintext highlighter-rouge">bash.ini</code> file so Wrye Bash can find it; restart Wrye Bash to verify. Wrye
Bash doesn’t include a dedicated short-cut for the “Quick Auto Clean” option,
instead you have to right-click on the TES4Edit short-cut (or the TES4LodGen
short-cut), and choose “Quick Auto Clean”. Choose the mod to clean from the
list, click OK, and let the program do its work.</p>

<h3 id="tes4lodgen">TES4LODGen</h3>

<ul>
  <li><a href="https://github.com/TES5Edit/xLODGen">Project Link</a></li>
  <li><a href="https://tes5edit.github.io/docs/16-xLODGen.html">Homepage</a></li>
  <li><a href="https://www.nexusmods.com/oblivion/mods/15781?tab=description">Nexus Link</a></li>
</ul>

<p>This will generate LOD files ahead of time, allowing for more distant objects to
be shown as you adventure around Cyrodiil. Download the archive, and extract it
to where Wrye Bash expects it, either changing the directory name or updating
the <code class="language-plaintext highlighter-rouge">bash.ini</code> file accordingly. After mod installation is complete, click the
icon from the icon bar to generate the LOD files.</p>

<h3 id="bethini">BethINI</h3>

<ul>
  <li><a href="https://www.nexusmods.com/oblivion/mods/46440">Nexus Link</a></li>
</ul>

<p><code class="language-plaintext highlighter-rouge">BethINI</code> helps manage the “oblivion.ini” file, providing sane options and a
wizard for configuration. This is the only tool that is not run from Wrye Bash.
However, it’s still pretty easy to work with. Download the stand-alone archive,
extract it to the <code class="language-plaintext highlighter-rouge">GOG Games</code> directory.</p>

<p>To run the tool, in Lutris single-click on Oblivion. A bar should appear with
some additional details about Oblivion, including some buttons: one will say
“Play”, and one will look like a wine glass; each will have a small button with
an up-facing arrow. Click the arrow button next to the wine glass button, and
select “Run EXE inside Wine prefix.” Navigate into <code class="language-plaintext highlighter-rouge">drive_c</code>, then <code class="language-plaintext highlighter-rouge">GOG Games</code>,
and into the directory you just set up for BethINI, and select <code class="language-plaintext highlighter-rouge">BethINI.exe</code>.</p>

<p>Wrye Bash does allow for custom application short-cuts, but it requires creating
a Windows shortcut <code class="language-plaintext highlighter-rouge">.lnk</code> file, and I cannot figure out an easier way to do
that than to just run it from Lutris.</p>

<h2 id="post-setup-tools">Post-Setup: Tools</h2>

<p>Verify each tool runs as expected. Conveniently, all the Bethesda DLCs are
“dirty,” so LOOT will notify you, and then you can clean them. Run BethINI,
generate LOD files, and run the game from Wrye Bash. Praise Todd.</p>

<h2 id="mods">Mods</h2>

<p>Wrye Bash on Windows can install mods from an archive, but with this setup that
functionality is unreliable. Instead, I extract the mod archives manually before
installing them with Wrye Bash. For each mod that I want to use, I’ll create a
directory in the <code class="language-plaintext highlighter-rouge">Mods -&gt; Bash Installers</code> directory, and extract the mod
archive into that directory. Then, within Wrye Bash, on the “Installers” tab, I
can install mods as expected.</p>

<p>For actually using Wrye Bash, I recommend <a href="https://www.shrine-of-kynareth.de/wrye-bash-for-beginners-part-1-installation-and-installers-tab">laulajatar’s
guide</a>.
Obviously, you can skip the installation steps for both Wrye Bash and OBSE.
There is also the <a href="https://wrye-bash.github.io/docs/Wrye%20Bash%20General%20Readme.html">Wrye Bash
Manual</a>.</p>

<h2 id="lutris-setup-problems">Lutris Setup: Problems</h2>

<p>The significant problem with this setup is no way to alt-tab away from the game.
To make things even more inconvenient, playing in a windowed mode also doesn’t
work, and shows only a black screen with audio. I haven’t done an exhaustive
trial of options and mods yet to try and fix this, because it isn’t a major
problem to me.</p>

<p>The second inconvenience is as I mentioned above, with Wrye Bash not installing
mods directly from archives. Again, not a major problem to me.</p>

<p>I suspect that both of the problems can be resolved with some Wine tweaks.</p>

<h2 id="lutris-setup-benefits">Lutris Setup: Benefits</h2>

<p>What this setup gets right is ease of use, and ease of replication. All tools
(except BethINI, for now) and the game are run from Wrye Bash. No juggling
multiple application entries, aliases, or special setups. Plus, all tools, mods,
and the game itself are all within the Lutris directory, making multiple setups
a breeze: just copy the directory. In Lutris, you can then duplicate the entry
(Right-Click -&gt; Duplicate), and edit the executable (Right-Click -&gt; Configure -&gt;
“Game options” tab -&gt; <em>Executable</em>) to point to the new directory.</p>

<h2 id="lutris-setup-next-steps">Lutris Setup: Next-Steps</h2>

<p>The most useful next step would be automating this process, by building a Lutris
install script. Also, resolving the alt-tab and windowed problems above.</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Oblivion on Linux: Lutris Edition]]></summary></entry><entry><title type="html">Life in Progress: January, 2025</title><link href="https://www.theinternetvagabond.com/2025/01/03/life-update.html" rel="alternate" type="text/html" title="Life in Progress: January, 2025" /><published>2025-01-03T00:00:00-06:00</published><updated>2025-01-03T00:00:00-06:00</updated><id>https://www.theinternetvagabond.com/2025/01/03/life-update</id><content type="html" xml:base="https://www.theinternetvagabond.com/2025/01/03/life-update.html"><![CDATA[<h1 id="life-in-progress-january-2025">Life in Progress: January, 2025</h1>

<p>My <a href="/now">now page</a> is growing too verbose. Instead, I’ll leave that page as a
summary of what this/these page(s) will explore. I’ll start with a retrospective
of 2024, up to now, the beginning of 2025. Maybe a bit of ambitions too.</p>

<h2 id="2024-retrospective">2024 Retrospective</h2>

<p>2024 was a significant year. The most notable change being that I was laid off
in April. The remaining 8 months were quite nice. Before April, the year doesn’t
feel much different or significant. From what I remember, I was stressed,
unhappy, and overall dissatisfied with my situation. I was in the process of
saving money to leave, when I was laid off and paid a generous (enough)
severance. It’s nice when the universe solves problems.</p>

<p>Much of April and May was time spent decompressing. A bit too much drinking,
from what I recall. I began receiving unemployment payments, and looking for
jobs, though only half-heartedly. I was already decided I would start my own
business. I also started my playthrough of <strong>Fallout 3</strong>.</p>

<p>At the end of May, I entered into a game jam, and made my first video game,
<a href="https://vagabondazulien.itch.io/lander">L4-N-DER Training Simulator</a>. One thing
I do remember from the beginning of the year was speaking with some friends
about trying to publish a video game on Itch. I made the game using
<a href="https://fennel-lang.org/">Fennel</a> and the <a href="https://www.love2d.org/">LÖVE 2D game
engine</a>. It was incredibly rewarding, and a great
learning experience. This game would be the first of 5 that I published on my
Itch page this year.</p>

<p>Much of the summer was spent procrastinating starting my own business, and
golfing. At the beginning of summer, in June, my grandmother passed away. She
was about 2 weeks from her birthday, and so we round up and say she lived to 98.
I spent some time helping to clean and clear up her house too. In the beginning
of July I traveled to New York City to see Rezz. I also started properly
exploring WordPress, and working to understand better the business I was still
going to start. Around August, I began playing <strong>Morrowind</strong> for the first time.</p>

<p>In the fall is when I “got serious” about my business. I signed up for the New
York State Self-Employment Assistance Program (SEAP), and through them signed up
with SCORE to speak with a mentor and begin some small business training. I made
my first WordPress site, for a relative (and for free). I also entered into 3
more game jams during this period, publishing
<a href="https://vagabondazulien.itch.io/ticsweeper">TICSweeper</a> (a Minesweeper clone
mde with the TIC-80); <a href="https://vagabondazulien.itch.io/runr">RUNR</a> (another
TIC-80 game); and <a href="https://vagabondazulien.itch.io/escape-the-crash">Escape The
Crash</a>. <em>Escape</em> was based on
some work of mine over the summer to better understand and implement ray-casting
in the TIC-80, which I then translated for use in Fennel and LÖVE. At the end of
fall, my remaining grandmother severely injured herself, placing her in town
through the end of the year. For the second year in a row, much of the holidays
would be spent visiting a rehabilitation center (the same one as my first
grandmother’s). Since the pandemic, I don’t think I’ve had a “normal” holiday
season.</p>

<p>At the end of the year, I formally started my business, <a href="https://www.niblock.tech">Niblock Technology
Solutions</a>, and began working on websites for two
additional clients. Exploring this new world has been exciting, and there are a
lot of new challenges. I love working with others to solve problems, and I’m
looking forward to it. I’m also beginning work on a second business idea for a
game shop. I want to build a community space for people to play games, enjoy
company, and relax. Rounding the year out was my first playthrough of <strong>Deus
Ex</strong>.</p>

<h2 id="now-january-2025">Now: January, 2025</h2>

<p>Now. Plenty of plans and ambitions.</p>

<p>Easiest: I started a playthrough of <strong>Oblivion</strong>. Similar to <strong>Fallout 3</strong> and
<strong>Morrowind</strong>, my goal is to complete the main story and all DLC’s. This time
around, I explored a new modding setup, using <a href="https://lutris.net/">Lutris</a> to
install and manage the game (from GOG), and all the modding tools. For all three
of these games I want to write up a brief retrospective about my experiences and
any of the setup required for playing them on Linux. I already have two articles
for Oblivion (<a href="/2021/11/20/oblivion-linux.html">Part 1</a>, <a href="/2021/12/09/oblivion-linux-2.html">Part
2</a>) detailing using Steam and Proton. I think
the Lutris approach is a bit nicer.</p>

<p><em>Escape The Crash</em> was fun to make, but it’s not done yet. I want to add in a
floor, sound effects, a skybox, and objectives. And an actual ending condition.</p>

<p>Game-making in general I want to continue. I’ve started looking into the
<a href="https://dragonruby.org/">DragonRuby game engine</a>. I also want to learn (more)
Godot. I have no shortage of ideas, only my regular struggles with motivation
and focus.</p>

<p>I’ve fallen into a few bad habits, and my health is worse for them. Its absurdly
easy for me to put on weight, and equally as difficult to lose it again. At my
heaviest I was over 320 pounds, and I’m now at a much better 240. I want to
bring that number down to 200, but I also want to remove as much significance
from that number as I can. It should be a metric, not a grade.</p>

<p>I’ve also set for myself several music goals. I want to get better at
sight-reading, and so I have a goal to read a new piece of music each week. I
also want to explore music production, and try making my own 45-60 minute mix.</p>

<p>There are the business goals. I need to have an income that supports my
lifestyle, which means more clients and (hopefully) more businesses!</p>

<p>Finally, I want to write more. I think about writing, but rarely follow-through.
As all my other ambitions develop, sharing them with the world will help me
formally catalog my successes. Plus, if I have something useful and helpful to
share, then I want to!</p>]]></content><author><name>Bill Niblock</name></author><summary type="html"><![CDATA[Life in Progress: January, 2025]]></summary></entry></feed>